Documentation ¶
Index ¶
- func IsActiveUpgrading() bool
- func NoticeStop(action StopAction)
- func OnBeforeStopStage(f func(StopAction, Application) error)
- func OnGracefulStop(f func() error)
- func RegisterOnStateChanged(f func(State))
- func RegisterUpgradeHandler(f func() error)
- func SetState(s State)
- func StartNewServer() error
- type Application
- type Data
- type StageManager
- func (stm *StageManager) AppendAfterStartStage(f func(Application)) *StageManager
- func (stm *StageManager) AppendAfterStopStage(f func(Application)) *StageManager
- func (stm *StageManager) AppendBeforeStopStage(f func(StopAction, Application) error) *StageManager
- func (stm *StageManager) AppendGracefulStopStage(f func(Application) error) *StageManager
- func (stm *StageManager) AppendInitStage(f func(*v2.MOSNConfig)) *StageManager
- func (stm *StageManager) AppendParamsParsedStage(f func(*cli.Context)) *StageManager
- func (stm *StageManager) AppendPreStartStage(f func(Application)) *StageManager
- func (stm *StageManager) AppendStartStage(f func(Application)) *StageManager
- func (stm *StageManager) Run()
- func (stm *StageManager) RunAll()
- func (stm *StageManager) SetState(s State)
- func (stm *StageManager) Stop()
- func (stm *StageManager) StopMosnProcess() (err error)
- func (stm *StageManager) WaitFinish()
- type State
- type StopAction
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func IsActiveUpgrading ¶ added in v1.0.0
func IsActiveUpgrading() bool
IsActiveUpgrading just for backward compatible means the current application is upgrading from an old application, and not running yet. may be inheriting connections or configuration from old one.
func NoticeStop ¶
func NoticeStop(action StopAction)
NoticeStop notices the stop action to stage manager
func OnBeforeStopStage ¶
func OnBeforeStopStage(f func(StopAction, Application) error)
will exit with non-zero code when a callback handler return error
func OnGracefulStop ¶
func OnGracefulStop(f func() error)
will exit with non-zero code when a callback handler return error
func RegisterOnStateChanged ¶
func RegisterOnStateChanged(f func(State))
func RegisterUpgradeHandler ¶
func RegisterUpgradeHandler(f func() error)
func SetState ¶
func SetState(s State)
expose this method just make UT easier, should not use it directly.
func StartNewServer ¶
func StartNewServer() error
Types ¶
type Application ¶
type Application interface { // inherit config from old server when it exists, otherwise, use the local config // init its object members Init(*v2.MOSNConfig) error // start to work, accepting new connections Start() // transfer existing connection from old server for smooth upgrade InheritConnections() error // Shutdown means graceful stop Shutdown() error // Close means stop working immediately Close() // IsFromUpgrade application start from upgrade mode, // means inherit connections and configuration(if enabled) from old application. IsFromUpgrade() bool }
the current Application is Mosn, we may implement more applications in the future.
type Data ¶
type Data struct {
// contains filtered or unexported fields
}
Data contains objects used in stages
type StageManager ¶
type StageManager struct {
// contains filtered or unexported fields
}
StageManager is used to controls service life stages.
func InitStageManager ¶
func InitStageManager(ctx *cli.Context, path string, app Application) *StageManager
func (*StageManager) AppendAfterStartStage ¶
func (stm *StageManager) AppendAfterStartStage(f func(Application)) *StageManager
after start, already working (accepting request)
func (*StageManager) AppendAfterStopStage ¶
func (stm *StageManager) AppendAfterStopStage(f func(Application)) *StageManager
after application is not working
func (*StageManager) AppendBeforeStopStage ¶
func (stm *StageManager) AppendBeforeStopStage(f func(StopAction, Application) error) *StageManager
will exit with non-zero code when a callback handler return error
func (*StageManager) AppendGracefulStopStage ¶
func (stm *StageManager) AppendGracefulStopStage(f func(Application) error) *StageManager
graceful stop handlers, will exit with non-zero code when a callback handler return error
func (*StageManager) AppendInitStage ¶
func (stm *StageManager) AppendInitStage(f func(*v2.MOSNConfig)) *StageManager
init work base on the local config
func (*StageManager) AppendParamsParsedStage ¶
func (stm *StageManager) AppendParamsParsedStage(f func(*cli.Context)) *StageManager
func (*StageManager) AppendPreStartStage ¶
func (stm *StageManager) AppendPreStartStage(f func(Application)) *StageManager
more init works after inherit config from old server and new server inited
func (*StageManager) AppendStartStage ¶
func (stm *StageManager) AppendStartStage(f func(Application)) *StageManager
start
func (*StageManager) SetState ¶
func (stm *StageManager) SetState(s State)
expose this method just make UT easier, should not use it directly.
func (*StageManager) Stop ¶
func (stm *StageManager) Stop()
exit code: 0: normal exit, no error happens 1: failed to start 4: run before-stop/graceful-stop callback failed
func (*StageManager) StopMosnProcess ¶ added in v1.0.0
func (stm *StageManager) StopMosnProcess() (err error)
StopMosnProcess stops Mosn process via command line, and it not support stop on windows.
func (*StageManager) WaitFinish ¶
func (stm *StageManager) WaitFinish()
used for the main goroutine wait the finish signal if Run is not called, return directly
type State ¶
type State int
const ( Nil State = iota ParamsParsed Initing PreStart Starting AfterStart Running BeforeStop GracefulStopping Stopping AfterStop Stopped StartingNewServer // start a new server when got HUP signal Upgrading // old server smooth upgrade )
There are 11 main stages: 1. The parameters parsed stage. In this stage, parse different parameters from cli.Context, and finally call config load to create a MOSNConfig.
- The initialize stage. In this stage, do some init actions based on config, and finally call Application.Init.
- The pre-startup stage. In this stage, creates some basic instance after executing Application.Init.
- The startup stage. In this stage, do some startup actions such as connections transfer for smooth upgrade and so on.
- The after-start stage. In this stage, do some other init actions after startup.
- The running stage.
- The before-stop stage. In this stage, do actions depend on the "stop action" before stopping service actually, like: unpub from registry or checking the unpub status, make sure it safer for graceful stop.
- The graceful stop stage. In this stage, stop listen and graceful stop the existing connections.
- The stop stage. In this stage, executing Application.Close.
- The after-stop stage. In this stage, do some clean up actions after executing Application.Close
- The stopped stage. everything is closed.
The difference between pre-startup stage and startup stage is that startup stage has already accomplished the resources that used to startup applicaton.
And, there are 2 additional stages:
- Starting a new server. It's for the old server only. The current server will fork a new server when the it receive the HUP signal.
- Upgrading. It's for the old server only too. It means the the new server already started, and the old server is tranferring the config and existing connections to the new server.
type StopAction ¶
type StopAction int
const ( Stop StopAction = iota // stop directly GracefulStop // graceful stop the existing connections Reload // start a new server Upgrade // transfer the existing connections to new server )