scheduler

package
v1.26.0-beta.0 Latest Latest
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Published: Nov 10, 2022 License: Apache-2.0 Imports: 28 Imported by: 26

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Constants

View Source
const (
	// NodeHealthUpdateRetry controls the number of retries of writing
	// node health update.
	NodeHealthUpdateRetry = 5
	// NodeEvictionPeriod controls how often NodeController will try to
	// evict Pods from non-responsive Nodes.
	NodeEvictionPeriod = 100 * time.Millisecond
	// EvictionRateLimiterBurst is the burst value for all eviction rate
	// limiters
	EvictionRateLimiterBurst = 1
)
View Source
const (

	// NodeUpdateChannelSize defines the size of channel for node update events.
	NodeUpdateChannelSize = 10
	// UpdateWorkerSize defines the size of workers for node update or/and pod update.
	UpdateWorkerSize = 8
)

Variables

This section is empty.

Functions

This section is empty.

Types

type ActionFunc

type ActionFunc func(TimedValue) (bool, time.Duration)

ActionFunc takes a timed value and returns false if the item must be retried, with an optional time.Duration if some minimum wait interval should be used.

type GetPodsByNodeNameFunc added in v1.14.8

type GetPodsByNodeNameFunc func(nodeName string) ([]*v1.Pod, error)

GetPodsByNodeNameFunc returns the list of pods assigned to the specified node.

type NoExecuteTaintManager

type NoExecuteTaintManager struct {
	// contains filtered or unexported fields
}

NoExecuteTaintManager listens to Taint/Toleration changes and is responsible for removing Pods from Nodes tainted with NoExecute Taints.

func NewNoExecuteTaintManager

func NewNoExecuteTaintManager(ctx context.Context, c clientset.Interface, podLister corelisters.PodLister, nodeLister corelisters.NodeLister, getPodsAssignedToNode GetPodsByNodeNameFunc) *NoExecuteTaintManager

NewNoExecuteTaintManager creates a new NoExecuteTaintManager that will use passed clientset to communicate with the API server.

func (*NoExecuteTaintManager) NodeUpdated

func (tc *NoExecuteTaintManager) NodeUpdated(oldNode *v1.Node, newNode *v1.Node)

NodeUpdated is used to notify NoExecuteTaintManager about Node changes.

func (*NoExecuteTaintManager) PodUpdated

func (tc *NoExecuteTaintManager) PodUpdated(oldPod *v1.Pod, newPod *v1.Pod)

PodUpdated is used to notify NoExecuteTaintManager about Pod changes.

func (*NoExecuteTaintManager) Run

func (tc *NoExecuteTaintManager) Run(ctx context.Context)

Run starts NoExecuteTaintManager which will run in loop until `stopCh` is closed.

type RateLimitedTimedQueue

type RateLimitedTimedQueue struct {
	// contains filtered or unexported fields
}

RateLimitedTimedQueue is a unique item priority queue ordered by the expected next time of execution. It is also rate limited.

func NewRateLimitedTimedQueue

func NewRateLimitedTimedQueue(limiter flowcontrol.RateLimiter) *RateLimitedTimedQueue

NewRateLimitedTimedQueue creates new queue which will use given RateLimiter to oversee execution.

func (*RateLimitedTimedQueue) Add

func (q *RateLimitedTimedQueue) Add(value string, uid interface{}) bool

Add value to the queue to be processed. Won't add the same value(comparison by value) a second time if it was already added and not removed.

func (*RateLimitedTimedQueue) Clear

func (q *RateLimitedTimedQueue) Clear()

Clear removes all items from the queue

func (*RateLimitedTimedQueue) Remove

func (q *RateLimitedTimedQueue) Remove(value string) bool

Remove Node from the Evictor. The Node won't be processed until added again.

func (*RateLimitedTimedQueue) SwapLimiter

func (q *RateLimitedTimedQueue) SwapLimiter(newQPS float32)

SwapLimiter safely swaps current limiter for this queue with the passed one if capacities or qps's differ.

func (*RateLimitedTimedQueue) Try

func (q *RateLimitedTimedQueue) Try(fn ActionFunc)

Try processes the queue.Ends prematurely if RateLimiter forbids an action and leak is true. Otherwise, requeues the item to be processed. Each value is processed once if fn returns true, otherwise it is added back to the queue. The returned remaining is used to identify the minimum time to execute the next item in the queue. The same value is processed only once unless Remove is explicitly called on it (it's done by the cancelPodEviction function in NodeController when Node becomes Ready again) TODO: figure out a good way to do garbage collection for all Nodes that were removed from the cluster.

type TimedQueue

type TimedQueue []*TimedValue

TimedQueue is a priority heap where the lowest ProcessAt is at the front of the queue

func (TimedQueue) Len

func (h TimedQueue) Len() int

Len is the length of the queue.

func (TimedQueue) Less

func (h TimedQueue) Less(i, j int) bool

Less returns true if queue[i] < queue[j].

func (*TimedQueue) Pop

func (h *TimedQueue) Pop() interface{}

Pop the lowest ProcessAt item.

func (*TimedQueue) Push

func (h *TimedQueue) Push(x interface{})

Push a new TimedValue on to the queue.

func (TimedQueue) Swap

func (h TimedQueue) Swap(i, j int)

Swap swaps index i and j.

type TimedValue

type TimedValue struct {
	Value string
	// UID could be anything that helps identify the value
	UID       interface{}
	AddedAt   time.Time
	ProcessAt time.Time
}

TimedValue is a value that should be processed at a designated time.

type TimedWorker

type TimedWorker struct {
	WorkItem  *WorkArgs
	CreatedAt time.Time
	FireAt    time.Time
	Timer     clock.Timer
}

TimedWorker is a responsible for executing a function no earlier than at FireAt time.

func (*TimedWorker) Cancel

func (w *TimedWorker) Cancel()

Cancel cancels the execution of function by the `TimedWorker`

type TimedWorkerQueue

type TimedWorkerQueue struct {
	sync.Mutex
	// contains filtered or unexported fields
}

TimedWorkerQueue keeps a set of TimedWorkers that are still wait for execution.

func CreateWorkerQueue

func CreateWorkerQueue(f func(ctx context.Context, args *WorkArgs) error) *TimedWorkerQueue

CreateWorkerQueue creates a new TimedWorkerQueue for workers that will execute given function `f`.

func (*TimedWorkerQueue) AddWork

func (q *TimedWorkerQueue) AddWork(ctx context.Context, args *WorkArgs, createdAt time.Time, fireAt time.Time)

AddWork adds a work to the WorkerQueue which will be executed not earlier than `fireAt`.

func (*TimedWorkerQueue) CancelWork

func (q *TimedWorkerQueue) CancelWork(key string) bool

CancelWork removes scheduled function execution from the queue. Returns true if work was cancelled.

func (*TimedWorkerQueue) GetWorkerUnsafe

func (q *TimedWorkerQueue) GetWorkerUnsafe(key string) *TimedWorker

GetWorkerUnsafe returns a TimedWorker corresponding to the given key. Unsafe method - workers have attached goroutines which can fire after this function is called.

type UniqueQueue

type UniqueQueue struct {
	// contains filtered or unexported fields
}

UniqueQueue is a FIFO queue which additionally guarantees that any element can be added only once until it is removed.

func (*UniqueQueue) Add

func (q *UniqueQueue) Add(value TimedValue) bool

Add a new value to the queue if it wasn't added before, or was explicitly removed by the Remove call. Returns true if new value was added.

func (*UniqueQueue) Clear

func (q *UniqueQueue) Clear()

Clear removes all items from the queue and duplication preventing set.

func (*UniqueQueue) Get

func (q *UniqueQueue) Get() (TimedValue, bool)

Get returns the oldest added value that wasn't returned yet.

func (*UniqueQueue) Head

func (q *UniqueQueue) Head() (TimedValue, bool)

Head returns the oldest added value that wasn't returned yet without removing it.

func (*UniqueQueue) Remove

func (q *UniqueQueue) Remove(value string) bool

Remove the value from the queue, so Get() call won't return it, and allow subsequent addition of the given value. If the value is not present does nothing and returns false.

func (*UniqueQueue) RemoveFromQueue

func (q *UniqueQueue) RemoveFromQueue(value string) bool

RemoveFromQueue the value from the queue, but keeps it in the set, so it won't be added second time. Returns true if something was removed.

func (*UniqueQueue) Replace

func (q *UniqueQueue) Replace(value TimedValue) bool

Replace replaces an existing value in the queue if it already exists, otherwise it does nothing. Returns true if the item was found.

type WorkArgs

type WorkArgs struct {
	NamespacedName types.NamespacedName
}

WorkArgs keeps arguments that will be passed to the function executed by the worker.

func NewWorkArgs

func NewWorkArgs(name, namespace string) *WorkArgs

NewWorkArgs is a helper function to create new `WorkArgs`

func (*WorkArgs) KeyFromWorkArgs

func (w *WorkArgs) KeyFromWorkArgs() string

KeyFromWorkArgs creates a key for the given `WorkArgs`

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