node

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v1.18.12-rc.1 Latest Latest
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Published: Nov 5, 2020 License: Apache-2.0 Imports: 21 Imported by: 62

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Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func CheckReady

func CheckReady(c clientset.Interface, size int, timeout time.Duration) ([]v1.Node, error)

CheckReady waits up to timeout for cluster to has desired size and there is no not-ready nodes in it. By cluster size we mean number of Nodes excluding Master Node.

func CheckReadyForTests added in v1.17.0

func CheckReadyForTests(c clientset.Interface, nonblockingTaints string, allowedNotReadyNodes, largeClusterThreshold int) func() (bool, error)

CheckReadyForTests returns a method usable in polling methods which will check that the nodes are in a testable state based on schedulability.

func CollectAddresses

func CollectAddresses(nodes *v1.NodeList, addressType v1.NodeAddressType) []string

CollectAddresses returns a list of addresses of the given addressType for the given list of nodes

func Filter

func Filter(nodeList *v1.NodeList, fn func(node v1.Node) bool)

Filter filters nodes in NodeList in place, removing nodes that do not satisfy the given condition

func FirstAddress

func FirstAddress(nodelist *v1.NodeList, addrType v1.NodeAddressType) string

FirstAddress returns the first address of the given type of each node.

func GetAddresses

func GetAddresses(node *v1.Node, addressType v1.NodeAddressType) (ips []string)

GetAddresses returns a list of addresses of the given addressType for the given node

func GetBoundedReadySchedulableNodes added in v1.17.0

func GetBoundedReadySchedulableNodes(c clientset.Interface, maxNodes int) (nodes *v1.NodeList, err error)

GetBoundedReadySchedulableNodes is like GetReadySchedulableNodes except that it returns at most maxNodes nodes. Use this to keep your test case from blowing up when run on a large cluster.

func GetExternalIP

func GetExternalIP(node *v1.Node) (string, error)

GetExternalIP returns node external IP concatenated with port 22 for ssh e.g. 1.2.3.4:22

func GetInternalIP

func GetInternalIP(node *v1.Node) (string, error)

GetInternalIP returns node internal IP

func GetMasterAndWorkerNodes

func GetMasterAndWorkerNodes(c clientset.Interface) (sets.String, *v1.NodeList, error)

GetMasterAndWorkerNodes will return a list masters and schedulable worker nodes

func GetPublicIps

func GetPublicIps(c clientset.Interface) ([]string, error)

GetPublicIps returns a public IP list of nodes.

func GetRandomReadySchedulableNode added in v1.17.0

func GetRandomReadySchedulableNode(c clientset.Interface) (*v1.Node, error)

GetRandomReadySchedulableNode gets a single randomly-selected node which is available for running pods on. If there are no available nodes it will return an error.

func GetReadyNodesIncludingTainted

func GetReadyNodesIncludingTainted(c clientset.Interface) (nodes *v1.NodeList, err error)

GetReadyNodesIncludingTainted returns all ready nodes, even those which are tainted. There are cases when we care about tainted nodes E.g. in tests related to nodes with gpu we care about nodes despite presence of nvidia.com/gpu=present:NoSchedule taint

func GetReadySchedulableNodes added in v1.17.0

func GetReadySchedulableNodes(c clientset.Interface) (nodes *v1.NodeList, err error)

GetReadySchedulableNodes addresses the common use case of getting nodes you can do work on. 1) Needs to be schedulable. 2) Needs to be ready. If EITHER 1 or 2 is not true, most tests will want to ignore the node entirely. If there are no nodes that are both ready and schedulable, this will return an error.

func IsConditionSetAsExpected

func IsConditionSetAsExpected(node *v1.Node, conditionType v1.NodeConditionType, wantTrue bool) bool

IsConditionSetAsExpected returns a wantTrue value if the node has a match to the conditionType, otherwise returns an opposite value of the wantTrue with detailed logging.

func IsConditionSetAsExpectedSilent

func IsConditionSetAsExpectedSilent(node *v1.Node, conditionType v1.NodeConditionType, wantTrue bool) bool

IsConditionSetAsExpectedSilent returns a wantTrue value if the node has a match to the conditionType, otherwise returns an opposite value of the wantTrue.

func IsNodeReady added in v1.17.0

func IsNodeReady(node *v1.Node) bool

IsNodeReady returns true if: 1) it's Ready condition is set to true 2) doesn't have NetworkUnavailable condition set to true

func IsNodeSchedulable added in v1.17.0

func IsNodeSchedulable(node *v1.Node) bool

IsNodeSchedulable returns true if: 1) doesn't have "unschedulable" field set 2) it also returns true from IsNodeReady

func NewRuntimeClassPod added in v1.18.0

func NewRuntimeClassPod(runtimeClassName string) *v1.Pod

NewRuntimeClassPod returns a test pod with the given runtimeClassName

func PickIP

func PickIP(c clientset.Interface) (string, error)

PickIP picks one public node IP

func PreconfiguredRuntimeClassHandler added in v1.18.0

func PreconfiguredRuntimeClassHandler(handler string) string

PreconfiguredRuntimeClassHandler returns configured runtime handler.

func TotalReady

func TotalReady(c clientset.Interface) (int, error)

TotalReady returns number of ready Nodes excluding Master Node.

func TotalRegistered

func TotalRegistered(c clientset.Interface) (int, error)

TotalRegistered returns number of registered Nodes excluding Master Node.

func WaitConditionToBe

func WaitConditionToBe(c clientset.Interface, name string, conditionType v1.NodeConditionType, wantTrue bool, timeout time.Duration) bool

WaitConditionToBe returns whether node "name's" condition state matches wantTrue within timeout. If wantTrue is true, it will ensure the node condition status is ConditionTrue; if it's false, it ensures the node condition is in any state other than ConditionTrue (e.g. not true or unknown).

func WaitForNodeToBeNotReady

func WaitForNodeToBeNotReady(c clientset.Interface, name string, timeout time.Duration) bool

WaitForNodeToBeNotReady returns whether node name is not ready (i.e. the readiness condition is anything but ready, e.g false or unknown) within timeout.

func WaitForNodeToBeReady

func WaitForNodeToBeReady(c clientset.Interface, name string, timeout time.Duration) bool

WaitForNodeToBeReady returns whether node name is ready within timeout.

func WaitForReadyNodes

func WaitForReadyNodes(c clientset.Interface, size int, timeout time.Duration) error

WaitForReadyNodes waits up to timeout for cluster to has desired size and there is no not-ready nodes in it. By cluster size we mean number of Nodes excluding Master Node.

func WaitForTotalHealthy

func WaitForTotalHealthy(c clientset.Interface, timeout time.Duration) error

WaitForTotalHealthy checks whether all registered nodes are ready and all required Pods are running on them.

Types

type PodNode

type PodNode struct {
	// Pod represents pod name
	Pod string
	// Node represents node name
	Node string
}

PodNode is a pod-node pair indicating which node a given pod is running on

func PodNodePairs

func PodNodePairs(c clientset.Interface, ns string) ([]PodNode, error)

PodNodePairs return podNode pairs for all pods in a namespace

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