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Types ¶
type EmptyHandler ¶
type EmptyHandler interface {
// HandleEmpty is called to deliver the notification
HandleEmpty()
}
EmptyHandler is used to notify the callee when all the queues of a QueueSet have been drained.
type QueueSet ¶
type QueueSet interface { // SetConfiguration updates the configuration SetConfiguration(QueueSetConfig) error // Quiesce controls whether the QueueSet is operating normally or is quiescing. // A quiescing QueueSet drains as normal but does not admit any // new requests. Passing a non-nil handler means the system should // be quiescing, a nil handler means the system should operate // normally. A call to Wait while the system is quiescing // will be rebuffed by returning tryAnother=true. If all the // queues have no requests waiting nor executing while the system // is quiescing then the handler will eventually be called with no // locks held (even if the system becomes non-quiescing between the // triggering state and the required call). Quiesce(EmptyHandler) // Wait uses the given hashValue as the source of entropy as it // shuffle-shards a request into a queue and waits for a decision // on what to do with that request. The descr1 and descr2 values // play no role in the logic but appear in log messages. If // tryAnother==true at return then the QueueSet has become // undesirable and the client should try to find a different // QueueSet to use; execute and afterExecution are irrelevant in // this case. Otherwise, if execute then the client should start // executing the request and, once the request finishes execution // or is canceled, call afterExecution(). Otherwise the client // should not execute the request and afterExecution is // irrelevant. Wait(ctx context.Context, hashValue uint64, descr1, descr2 interface{}) (tryAnother, execute bool, afterExecution func()) }
QueueSet is the abstraction for the queuing and dispatching functionality of one non-exempt priority level. It covers the functionality described in the "Assignment to a Queue", "Queuing", and "Dispatching" sections of https://github.com/kubernetes/enhancements/blob/master/keps/sig-api-machinery/20190228-priority-and-fairness.md . Some day we may have connections between priority levels, but today is not that day.
type QueueSetConfig ¶
type QueueSetConfig struct { // Name is used to identify a queue set, allowing for descriptive information about its intended use Name string // ConcurrencyLimit is the maximum number of requests of this QueueSet that may be executing at a time ConcurrencyLimit int // DesiredNumQueues is the number of queues that the API says // should exist now. This may be zero, in which case // QueueLengthLimit, HandSize, and RequestWaitLimit are ignored. DesiredNumQueues int // QueueLengthLimit is the maximum number of requests that may be waiting in a given queue at a time QueueLengthLimit int // HandSize is a parameter of shuffle sharding. Upon arrival of a request, a queue is chosen by randomly // dealing a "hand" of this many queues and then picking one of minimum length. HandSize int // RequestWaitLimit is the maximum amount of time that a request may wait in a queue. // If, by the end of that time, the request has not been dispatched then it is rejected. RequestWaitLimit time.Duration }
QueueSetConfig defines the configuration of a QueueSet.
type QueueSetFactory ¶
type QueueSetFactory interface {
NewQueueSet(config QueueSetConfig) (QueueSet, error)
}
QueueSetFactory is used to create QueueSet objects.
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