Documentation ¶
Overview ¶
Package state provides functionality related to saving and loading object graphs. For most types, it provides a set of default saving / loading logic that will be invoked automatically if custom logic is not defined.
Kind Support ---- ------- Bool default Int default Int8 default Int16 default Int32 default Int64 default Uint default Uint8 default Uint16 default Uint32 default Uint64 default Float32 default Float64 default Complex64 default Complex128 default Array default Chan custom Func custom Interface default Map default Ptr default Slice default String default Struct custom (*) Unless zero-sized. UnsafePointer custom
See README.md for an overview of how encoding and decoding works.
Index ¶
- func Failf(fmtStr string, v ...interface{})
- func IsZeroValue(val interface{}) bool
- func ReadHeader(r wire.Reader) (length uint64, object bool, err error)
- func Register(t Type)
- func WriteHeader(w wire.Writer, length uint64, object bool) error
- type ErrState
- type SaverLoader
- type Sink
- type Source
- type Stats
- type Type
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Failf ¶
func Failf(fmtStr string, v ...interface{})
Failf is a wrapper around panic that should be used to generate errors that can be caught during saving and loading.
func IsZeroValue ¶
func IsZeroValue(val interface{}) bool
IsZeroValue checks if the given value is the zero value.
This function is used by the stateify tool.
func ReadHeader ¶
ReadHeader reads an object header.
Each object written to the statefile is prefixed with a header. See WriteHeader for more information; these functions are exported to allow non-state writes to the file to play nice with debugging tools.
func Register ¶
func Register(t Type)
Register registers a type.
This must be called on init and only done once.
func WriteHeader ¶
WriteHeader writes a header.
Each object written to the statefile should be prefixed with a header. In order to generate statefiles that play nicely with debugging tools, raw writes should be prefixed with a header with object set to false and the appropriate length. This will allow tools to skip these regions.
Types ¶
type ErrState ¶
type ErrState struct {
// contains filtered or unexported fields
}
ErrState is returned when an error is encountered during encode/decode.
type SaverLoader ¶
type SaverLoader interface { // StateSave saves the state of the object to the given Map. StateSave(Sink) // StateLoad loads the state of the object. StateLoad(Source) }
SaverLoader must be implemented by struct types.
type Sink ¶
type Sink struct {
// contains filtered or unexported fields
}
Sink is used for Type.StateSave.
func (Sink) Save ¶
Save adds the given object to the map.
You should pass always pointers to the object you are saving. For example:
type X struct { A int B *int }
func (x *X) StateTypeInfo(m Sink) state.TypeInfo { return state.TypeInfo{ Name: "pkg.X", Fields: []string{ "A", "B", }, } }
func (x *X) StateSave(m Sink) { m.Save(0, &x.A) // Field is A. m.Save(1, &x.B) // Field is B. }
func (x *X) StateLoad(m Source) { m.Load(0, &x.A) // Field is A. m.Load(1, &x.B) // Field is B. }
func (Sink) SaveValue ¶
SaveValue adds the given object value to the map.
This should be used for values where pointers are not available, or casts are required during Save/Load.
For example, if we want to cast external package type P.Foo to int64:
func (x *X) StateSave(m Sink) { m.SaveValue(0, "A", int64(x.A)) }
func (x *X) StateLoad(m Source) { m.LoadValue(0, new(int64), func(x interface{}) { x.A = P.Foo(x.(int64)) }) }
type Source ¶
type Source struct {
// contains filtered or unexported fields
}
Source is used for Type.StateLoad.
func (Source) AfterLoad ¶
func (s Source) AfterLoad(fn func())
AfterLoad schedules a function execution when all objects have been allocated and their automated loading and customized load logic have been executed. fn will not be executed until all of current object's dependencies' AfterLoad() logic, if exist, have been executed.
func (Source) Load ¶
Load loads the given object passed as a pointer..
See Sink.Save for an example.
type Stats ¶
type Stats struct {
// contains filtered or unexported fields
}
Stats tracks encode / decode timing.
This currently provides a meaningful String function and no other way to extract stats about individual types.
All exported receivers accept nil.
type Type ¶
type Type interface { // StateTypeName returns the type's name. // // This is used for matching type information during encoding and // decoding, as well as dynamic interface dispatch. This should be // globally unique. StateTypeName() string // StateFields returns information about the type. // // Fields is the set of fields for the object. Calls to Sink.Save and // Source.Load must be made in-order with respect to these fields. // // This will be called at most once per serialization. StateFields() []string }
Type is an interface that must be implemented by Struct objects. This allows these objects to be serialized while minimizing runtime reflection required.
All these methods can be automatically generated by the go_statify tool.