Documentation
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Overview ¶
Package VisualShaderNodeTexture2DArrayParameter provides methods for working with VisualShaderNodeTexture2DArrayParameter object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
- func (self Instance) AsVisualShaderNodeParameter() VisualShaderNodeParameter.Instance
- func (self Instance) AsVisualShaderNodeTexture2DArrayParameter() Instance
- func (self Instance) AsVisualShaderNodeTextureParameter() VisualShaderNodeTextureParameter.Instance
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.VisualShaderNodeTexture2DArrayParameter
This parameter allows to provide a collection of textures for the shader. You can use [VisualShaderNodeTexture2DArray] to extract the textures from array.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsVisualShaderNode ¶
func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
func (Instance) AsVisualShaderNodeParameter ¶
func (self Instance) AsVisualShaderNodeParameter() VisualShaderNodeParameter.Instance
func (Instance) AsVisualShaderNodeTexture2DArrayParameter ¶
func (Instance) AsVisualShaderNodeTextureParameter ¶
func (self Instance) AsVisualShaderNodeTextureParameter() VisualShaderNodeTextureParameter.Instance
func (*Instance) UnsafePointer ¶
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