Documentation
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Overview ¶
Package VScrollBar provides methods for working with VScrollBar object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsCanvasItem() CanvasItem.Instance
- func (self Instance) AsControl() Control.Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRange() Range.Instance
- func (self Instance) AsScrollBar() ScrollBar.Instance
- func (self Instance) AsVScrollBar() Instance
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.VScrollBar
A vertical scrollbar, typically used to navigate through content that extends beyond the visible height of a control. It is a [Range]-based control and goes from top (min) to bottom (max). Note that this direction is the opposite of [VSlider]'s.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsCanvasItem ¶
func (self Instance) AsCanvasItem() CanvasItem.Instance
func (Instance) AsScrollBar ¶
func (Instance) AsVScrollBar ¶
func (*Instance) UnsafePointer ¶
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