Documentation
¶
Overview ¶
Package Sprite3D provides methods for working with Sprite3D object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsGeometryInstance3D() GeometryInstance3D.Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsNode3D() Node3D.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsSprite3D() Instance
- func (self Instance) AsSpriteBase3D() SpriteBase3D.Instance
- func (self Instance) AsVisualInstance3D() VisualInstance3D.Instance
- func (self Instance) Frame() int
- func (self Instance) FrameCoords() Vector2i.XY
- func (self Instance) Hframes() int
- func (self Instance) OnFrameChanged(cb func())
- func (self Instance) OnTextureChanged(cb func())
- func (self Instance) RegionEnabled() bool
- func (self Instance) RegionRect() Rect2.PositionSize
- func (self Instance) SetFrame(value int)
- func (self Instance) SetFrameCoords(value Vector2i.XY)
- func (self Instance) SetHframes(value int)
- func (self Instance) SetRegionEnabled(value bool)
- func (self Instance) SetRegionRect(value Rect2.PositionSize)
- func (self Instance) SetTexture(value [1]gdclass.Texture2D)
- func (self Instance) SetVframes(value int)
- func (self Instance) Texture() [1]gdclass.Texture2D
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Vframes() int
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation. See also [SpriteBase3D] where properties such as the billboard mode are defined.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsGeometryInstance3D ¶
func (self Instance) AsGeometryInstance3D() GeometryInstance3D.Instance
func (Instance) AsSprite3D ¶
func (Instance) AsSpriteBase3D ¶
func (self Instance) AsSpriteBase3D() SpriteBase3D.Instance
func (Instance) AsVisualInstance3D ¶
func (self Instance) AsVisualInstance3D() VisualInstance3D.Instance
func (Instance) FrameCoords ¶
func (Instance) OnFrameChanged ¶
func (self Instance) OnFrameChanged(cb func())
func (Instance) OnTextureChanged ¶
func (self Instance) OnTextureChanged(cb func())
func (Instance) RegionEnabled ¶
func (Instance) RegionRect ¶
func (self Instance) RegionRect() Rect2.PositionSize
func (Instance) SetFrameCoords ¶
func (Instance) SetHframes ¶
func (Instance) SetRegionEnabled ¶
func (Instance) SetRegionRect ¶
func (self Instance) SetRegionRect(value Rect2.PositionSize)
func (Instance) SetTexture ¶
func (Instance) SetVframes ¶
func (*Instance) UnsafePointer ¶
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