Documentation
¶
Overview ¶
Package RDShaderSPIRV provides methods for working with RDShaderSPIRV object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRDShaderSPIRV() Instance
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) BytecodeCompute() []byte
- func (self Instance) BytecodeFragment() []byte
- func (self Instance) BytecodeTesselationControl() []byte
- func (self Instance) BytecodeTesselationEvaluation() []byte
- func (self Instance) BytecodeVertex() []byte
- func (self Instance) CompileErrorCompute() string
- func (self Instance) CompileErrorFragment() string
- func (self Instance) CompileErrorTesselationControl() string
- func (self Instance) CompileErrorTesselationEvaluation() string
- func (self Instance) CompileErrorVertex() string
- func (self Instance) SetBytecodeCompute(value []byte)
- func (self Instance) SetBytecodeFragment(value []byte)
- func (self Instance) SetBytecodeTesselationControl(value []byte)
- func (self Instance) SetBytecodeTesselationEvaluation(value []byte)
- func (self Instance) SetBytecodeVertex(value []byte)
- func (self Instance) SetCompileErrorCompute(value string)
- func (self Instance) SetCompileErrorFragment(value string)
- func (self Instance) SetCompileErrorTesselationControl(value string)
- func (self Instance) SetCompileErrorTesselationEvaluation(value string)
- func (self Instance) SetCompileErrorVertex(value string)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.RDShaderSPIRV
[RDShaderSPIRV] represents a [RDShaderFile]'s [url=https://www.khronos.org/spir/]SPIR-V[/url] code for various shader stages, as well as possible compilation error messages. SPIR-V is a low-level intermediate shader representation. This intermediate representation is not used directly by GPUs for rendering, but it can be compiled into binary shaders that GPUs can understand. Unlike compiled shaders, SPIR-V is portable across GPU models and driver versions. This object is used by [RenderingDevice].
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRDShaderSPIRV ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted