GraphEdit

package
v0.0.0-...-01268d7 Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: Mar 3, 2025 License: MIT Imports: 24 Imported by: 0

Documentation

Overview

Package GraphEdit provides methods for working with GraphEdit object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsGraphEdit() Instance
}

type Connection

type Connection struct {
	FromPort int    `gd:"from_port"`
	FromNode string `gd:"from_node"`
	ToPort   int    `gd:"to_port"`
	ToNode   string `gd:"to_node"`
}

type GridPattern

type GridPattern = gdclass.GraphEditGridPattern //gd:GraphEdit.GridPattern
const (
	/*Draw the grid using solid lines.*/
	GridPatternLines GridPattern = 0
	/*Draw the grid using dots.*/
	GridPatternDots GridPattern = 1
)

type Implementation

type Implementation = implementation

Implementation implements Interface with empty methods.

type Instance

type Instance [1]gdclass.GraphEdit

[GraphEdit] provides tools for creation, manipulation, and display of various graphs. Its main purpose in the engine is to power the visual programming systems, such as visual shaders, but it is also available for use in user projects. [GraphEdit] by itself is only an empty container, representing an infinite grid where [GraphNode]s can be placed. Each [GraphNode] represents a node in the graph, a single unit of data in the connected scheme. [GraphEdit], in turn, helps to control various interactions with nodes and between nodes. When the user attempts to connect, disconnect, or delete a [GraphNode], a signal is emitted in the [GraphEdit], but no action is taken by default. It is the responsibility of the programmer utilizing this control to implement the necessary logic to determine how each request should be handled. [b]Performance:[/b] It is greatly advised to enable low-processor usage mode (see [member OS.low_processor_usage_mode]) when using GraphEdits. [b]Note:[/b] Keep in mind that [method Node.get_children] will also return the connection layer node named [code]_connection_layer[/code] due to technical limitations. This behavior may change in future releases.

See [Interface] for methods that can be overridden by a [Class] that extends it.

%!(EXTRA string=GraphEdit)

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AddValidConnectionType

func (self Instance) AddValidConnectionType(from_type int, to_type int)

Allows the connection between two different port types. The port type is defined individually for the left and the right port of each slot with the [method GraphNode.set_slot] method. See also [method is_valid_connection_type] and [method remove_valid_connection_type].

func (Instance) AddValidLeftDisconnectType

func (self Instance) AddValidLeftDisconnectType(atype int)

Allows to disconnect nodes when dragging from the left port of the [GraphNode]'s slot if it has the specified type. See also [method remove_valid_left_disconnect_type].

func (Instance) AddValidRightDisconnectType

func (self Instance) AddValidRightDisconnectType(atype int)

Allows to disconnect nodes when dragging from the right port of the [GraphNode]'s slot if it has the specified type. See also [method remove_valid_right_disconnect_type].

func (Instance) ArrangeNodes

func (self Instance) ArrangeNodes()

Rearranges selected nodes in a layout with minimum crossings between connections and uniform horizontal and vertical gap between nodes.

func (Instance) AsCanvasItem

func (self Instance) AsCanvasItem() CanvasItem.Instance

func (Instance) AsControl

func (self Instance) AsControl() Control.Instance

func (Instance) AsGraphEdit

func (self Instance) AsGraphEdit() Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AttachGraphElementToFrame

func (self Instance) AttachGraphElementToFrame(element string, frame_ string)

Attaches the [param element] [GraphElement] to the [param frame] [GraphFrame].

func (Instance) ClearConnections

func (self Instance) ClearConnections()

Removes all connections between nodes.

func (Instance) ConnectNode

func (self Instance) ConnectNode(from_node string, from_port int, to_node string, to_port int) error

Create a connection between the [param from_port] of the [param from_node] [GraphNode] and the [param to_port] of the [param to_node] [GraphNode]. If the connection already exists, no connection is created.

func (Instance) ConnectionLinesAntialiased

func (self Instance) ConnectionLinesAntialiased() bool

func (Instance) ConnectionLinesCurvature

func (self Instance) ConnectionLinesCurvature() Float.X

func (Instance) ConnectionLinesThickness

func (self Instance) ConnectionLinesThickness() Float.X

func (Instance) DetachGraphElementFromFrame

func (self Instance) DetachGraphElementFromFrame(element string)

Detaches the [param element] [GraphElement] from the [GraphFrame] it is currently attached to.

func (Instance) DisconnectNode

func (self Instance) DisconnectNode(from_node string, from_port int, to_node string, to_port int)

Removes the connection between the [param from_port] of the [param from_node] [GraphNode] and the [param to_port] of the [param to_node] [GraphNode]. If the connection does not exist, no connection is removed.

func (Instance) ForceConnectionDragEnd

func (self Instance) ForceConnectionDragEnd()

Ends the creation of the current connection. In other words, if you are dragging a connection you can use this method to abort the process and remove the line that followed your cursor. This is best used together with [signal connection_drag_started] and [signal connection_drag_ended] to add custom behavior like node addition through shortcuts. [b]Note:[/b] This method suppresses any other connection request signals apart from [signal connection_drag_ended].

func (Instance) GetAttachedNodesOfFrame

func (self Instance) GetAttachedNodesOfFrame(frame_ string) []string

Returns an array of node names that are attached to the [GraphFrame] with the given name.

func (Instance) GetClosestConnectionAtPoint

func (self Instance) GetClosestConnectionAtPoint(point Vector2.XY) Connection

Returns the closest connection to the given point in screen space. If no connection is found within [param max_distance] pixels, an empty [Dictionary] is returned. A connection consists in a structure of the form [code]{ from_port: 0, from_node: "GraphNode name 0", to_port: 1, to_node: "GraphNode name 1" }[/code]. For example, getting a connection at a given mouse position can be achieved like this: [codeblocks] [gdscript] var connection = get_closest_connection_at_point(mouse_event.get_position()) [/gdscript] [/codeblocks]

func (Instance) GetConnectionLine

func (self Instance) GetConnectionLine(from_node Vector2.XY, to_node Vector2.XY) []Vector2.XY

Returns the points which would make up a connection between [param from_node] and [param to_node].

func (Instance) GetConnectionList

func (self Instance) GetConnectionList() []Connection

Returns an [Array] containing the list of connections. A connection consists in a structure of the form [code]{ from_port: 0, from_node: "GraphNode name 0", to_port: 1, to_node: "GraphNode name 1" }[/code].

func (Instance) GetConnectionsIntersectingWithRect

func (self Instance) GetConnectionsIntersectingWithRect(rect Rect2.PositionSize) []Connection

Returns an [Array] containing the list of connections that intersect with the given [Rect2]. A connection consists in a structure of the form [code]{ from_port: 0, from_node: "GraphNode name 0", to_port: 1, to_node: "GraphNode name 1" }[/code].

func (Instance) GetElementFrame

func (self Instance) GetElementFrame(element string) [1]gdclass.GraphFrame

Returns the [GraphFrame] that contains the [GraphElement] with the given name.

func (Instance) GetMenuHbox

func (self Instance) GetMenuHbox() [1]gdclass.HBoxContainer

Gets the [HBoxContainer] that contains the zooming and grid snap controls in the top left of the graph. You can use this method to reposition the toolbar or to add your own custom controls to it. [b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member CanvasItem.visible] property.

func (Instance) GridPattern

func (self Instance) GridPattern() gdclass.GraphEditGridPattern

func (Instance) IsNodeConnected

func (self Instance) IsNodeConnected(from_node string, from_port int, to_node string, to_port int) bool

Returns [code]true[/code] if the [param from_port] of the [param from_node] [GraphNode] is connected to the [param to_port] of the [param to_node] [GraphNode].

func (Instance) IsValidConnectionType

func (self Instance) IsValidConnectionType(from_type int, to_type int) bool

Returns whether it's possible to make a connection between two different port types. The port type is defined individually for the left and the right port of each slot with the [method GraphNode.set_slot] method. See also [method add_valid_connection_type] and [method remove_valid_connection_type].

func (Instance) MinimapEnabled

func (self Instance) MinimapEnabled() bool

func (Instance) MinimapOpacity

func (self Instance) MinimapOpacity() Float.X

func (Instance) MinimapSize

func (self Instance) MinimapSize() Vector2.XY

func (Instance) OnBeginNodeMove

func (self Instance) OnBeginNodeMove(cb func())

func (Instance) OnConnectionDragEnded

func (self Instance) OnConnectionDragEnded(cb func())

func (Instance) OnConnectionDragStarted

func (self Instance) OnConnectionDragStarted(cb func(from_node string, from_port int, is_output bool))

func (Instance) OnConnectionFromEmpty

func (self Instance) OnConnectionFromEmpty(cb func(to_node string, to_port int, release_position Vector2.XY))

func (Instance) OnConnectionRequest

func (self Instance) OnConnectionRequest(cb func(from_node string, from_port int, to_node string, to_port int))

func (Instance) OnConnectionToEmpty

func (self Instance) OnConnectionToEmpty(cb func(from_node string, from_port int, release_position Vector2.XY))

func (Instance) OnCopyNodesRequest

func (self Instance) OnCopyNodesRequest(cb func())

func (Instance) OnDeleteNodesRequest

func (self Instance) OnDeleteNodesRequest(cb func(nodes []string))

func (Instance) OnDisconnectionRequest

func (self Instance) OnDisconnectionRequest(cb func(from_node string, from_port int, to_node string, to_port int))

func (Instance) OnDuplicateNodesRequest

func (self Instance) OnDuplicateNodesRequest(cb func())

func (Instance) OnEndNodeMove

func (self Instance) OnEndNodeMove(cb func())

func (Instance) OnFrameRectChanged

func (self Instance) OnFrameRectChanged(cb func(frame_ [1]gdclass.GraphFrame, new_rect Vector2.XY))

func (Instance) OnGraphElementsLinkedToFrameRequest

func (self Instance) OnGraphElementsLinkedToFrameRequest(cb func(elements []any, frame_ string))

func (Instance) OnNodeDeselected

func (self Instance) OnNodeDeselected(cb func(node [1]gdclass.Node))

func (Instance) OnNodeSelected

func (self Instance) OnNodeSelected(cb func(node [1]gdclass.Node))

func (Instance) OnPasteNodesRequest

func (self Instance) OnPasteNodesRequest(cb func())

func (Instance) OnPopupRequest

func (self Instance) OnPopupRequest(cb func(at_position Vector2.XY))

func (Instance) OnScrollOffsetChanged

func (self Instance) OnScrollOffsetChanged(cb func(offset Vector2.XY))

func (Instance) PanningScheme

func (self Instance) PanningScheme() gdclass.GraphEditPanningScheme

func (Instance) RemoveValidConnectionType

func (self Instance) RemoveValidConnectionType(from_type int, to_type int)

Disallows the connection between two different port types previously allowed by [method add_valid_connection_type]. The port type is defined individually for the left and the right port of each slot with the [method GraphNode.set_slot] method. See also [method is_valid_connection_type].

func (Instance) RemoveValidLeftDisconnectType

func (self Instance) RemoveValidLeftDisconnectType(atype int)

Disallows to disconnect nodes when dragging from the left port of the [GraphNode]'s slot if it has the specified type. Use this to disable disconnection previously allowed with [method add_valid_left_disconnect_type].

func (Instance) RemoveValidRightDisconnectType

func (self Instance) RemoveValidRightDisconnectType(atype int)

Disallows to disconnect nodes when dragging from the right port of the [GraphNode]'s slot if it has the specified type. Use this to disable disconnection previously allowed with [method add_valid_right_disconnect_type].

func (Instance) RightDisconnects

func (self Instance) RightDisconnects() bool

func (Instance) ScrollOffset

func (self Instance) ScrollOffset() Vector2.XY

func (Instance) SetConnectionActivity

func (self Instance) SetConnectionActivity(from_node string, from_port int, to_node string, to_port int, amount Float.X)

Sets the coloration of the connection between [param from_node]'s [param from_port] and [param to_node]'s [param to_port] with the color provided in the [theme_item activity] theme property. The color is linearly interpolated between the connection color and the activity color using [param amount] as weight.

func (Instance) SetConnectionLinesAntialiased

func (self Instance) SetConnectionLinesAntialiased(value bool)

func (Instance) SetConnectionLinesCurvature

func (self Instance) SetConnectionLinesCurvature(value Float.X)

func (Instance) SetConnectionLinesThickness

func (self Instance) SetConnectionLinesThickness(value Float.X)

func (Instance) SetGridPattern

func (self Instance) SetGridPattern(value gdclass.GraphEditGridPattern)

func (Instance) SetMinimapEnabled

func (self Instance) SetMinimapEnabled(value bool)

func (Instance) SetMinimapOpacity

func (self Instance) SetMinimapOpacity(value Float.X)

func (Instance) SetMinimapSize

func (self Instance) SetMinimapSize(value Vector2.XY)

func (Instance) SetPanningScheme

func (self Instance) SetPanningScheme(value gdclass.GraphEditPanningScheme)

func (Instance) SetRightDisconnects

func (self Instance) SetRightDisconnects(value bool)

func (Instance) SetScrollOffset

func (self Instance) SetScrollOffset(value Vector2.XY)

func (Instance) SetSelected

func (self Instance) SetSelected(node [1]gdclass.Node)

Sets the specified [param node] as the one selected.

func (Instance) SetShowArrangeButton

func (self Instance) SetShowArrangeButton(value bool)

func (Instance) SetShowGrid

func (self Instance) SetShowGrid(value bool)

func (Instance) SetShowGridButtons

func (self Instance) SetShowGridButtons(value bool)

func (Instance) SetShowMenu

func (self Instance) SetShowMenu(value bool)

func (Instance) SetShowMinimapButton

func (self Instance) SetShowMinimapButton(value bool)

func (Instance) SetShowZoomButtons

func (self Instance) SetShowZoomButtons(value bool)

func (Instance) SetShowZoomLabel

func (self Instance) SetShowZoomLabel(value bool)

func (Instance) SetSnappingDistance

func (self Instance) SetSnappingDistance(value int)

func (Instance) SetSnappingEnabled

func (self Instance) SetSnappingEnabled(value bool)

func (Instance) SetZoom

func (self Instance) SetZoom(value Float.X)

func (Instance) SetZoomMax

func (self Instance) SetZoomMax(value Float.X)

func (Instance) SetZoomMin

func (self Instance) SetZoomMin(value Float.X)

func (Instance) SetZoomStep

func (self Instance) SetZoomStep(value Float.X)

func (Instance) ShowArrangeButton

func (self Instance) ShowArrangeButton() bool

func (Instance) ShowGrid

func (self Instance) ShowGrid() bool

func (Instance) ShowGridButtons

func (self Instance) ShowGridButtons() bool

func (Instance) ShowMenu

func (self Instance) ShowMenu() bool

func (Instance) ShowMinimapButton

func (self Instance) ShowMinimapButton() bool

func (Instance) ShowZoomButtons

func (self Instance) ShowZoomButtons() bool

func (Instance) ShowZoomLabel

func (self Instance) ShowZoomLabel() bool

func (Instance) SnappingDistance

func (self Instance) SnappingDistance() int

func (Instance) SnappingEnabled

func (self Instance) SnappingEnabled() bool

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

func (Instance) Zoom

func (self Instance) Zoom() Float.X

func (Instance) ZoomMax

func (self Instance) ZoomMax() Float.X

func (Instance) ZoomMin

func (self Instance) ZoomMin() Float.X

func (Instance) ZoomStep

func (self Instance) ZoomStep() Float.X

type Interface

type Interface interface {
	//Returns whether the [param mouse_position] is in the input hot zone.
	//By default, a hot zone is a [Rect2] positioned such that its center is at [param in_node].[method GraphNode.get_input_port_position]([param in_port]) (For output's case, call [method GraphNode.get_output_port_position] instead). The hot zone's width is twice the Theme Property [code]port_grab_distance_horizontal[/code], and its height is twice the [code]port_grab_distance_vertical[/code].
	//Below is a sample code to help get started:
	//[codeblock]
	//func _is_in_input_hotzone(in_node, in_port, mouse_position):
	//    var port_size: Vector2 = Vector2(get_theme_constant("port_grab_distance_horizontal"), get_theme_constant("port_grab_distance_vertical"))
	//    var port_pos: Vector2 = in_node.get_position() + in_node.get_input_port_position(in_port) - port_size / 2
	//    var rect = Rect2(port_pos, port_size)
	//
	//    return rect.has_point(mouse_position)
	//[/codeblock]
	IsInInputHotzone(in_node Object.Instance, in_port int, mouse_position Vector2.XY) bool
	//Returns whether the [param mouse_position] is in the output hot zone. For more information on hot zones, see [method _is_in_input_hotzone].
	//Below is a sample code to help get started:
	//[codeblock]
	//func _is_in_output_hotzone(in_node, in_port, mouse_position):
	//    var port_size: Vector2 = Vector2(get_theme_constant("port_grab_distance_horizontal"), get_theme_constant("port_grab_distance_vertical"))
	//    var port_pos: Vector2 = in_node.get_position() + in_node.get_output_port_position(in_port) - port_size / 2
	//    var rect = Rect2(port_pos, port_size)
	//
	//    return rect.has_point(mouse_position)
	//[/codeblock]
	IsInOutputHotzone(in_node Object.Instance, in_port int, mouse_position Vector2.XY) bool
	//Virtual method which can be overridden to customize how connections are drawn.
	GetConnectionLine(from_position Vector2.XY, to_position Vector2.XY) []Vector2.XY
	//This virtual method can be used to insert additional error detection while the user is dragging a connection over a valid port.
	//Return [code]true[/code] if the connection is indeed valid or return [code]false[/code] if the connection is impossible. If the connection is impossible, no snapping to the port and thus no connection request to that port will happen.
	//In this example a connection to same node is suppressed:
	//[codeblocks]
	//[gdscript]
	//func _is_node_hover_valid(from, from_port, to, to_port):
	//    return from != to
	//[/gdscript]
	//[csharp]
	//public override bool _IsNodeHoverValid(StringName fromNode, int fromPort, StringName toNode, int toPort)
	//{
	//    return fromNode != toNode;
	//}
	//[/csharp]
	//[/codeblocks]
	IsNodeHoverValid(from_node string, from_port int, to_node string, to_port int) bool
}

type PanningScheme

type PanningScheme = gdclass.GraphEditPanningScheme //gd:GraphEdit.PanningScheme
const (
	/*[kbd]Mouse Wheel[/kbd] will zoom, [kbd]Ctrl + Mouse Wheel[/kbd] will move the view.*/
	ScrollZooms PanningScheme = 0
	/*[kbd]Mouse Wheel[/kbd] will move the view, [kbd]Ctrl + Mouse Wheel[/kbd] will zoom.*/
	ScrollPans PanningScheme = 1
)

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
y or Y : Canonical URL