Documentation
¶
Overview ¶
Package VisualShaderNodeExpression provides methods for working with VisualShaderNodeExpression object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
- func (self Instance) AsVisualShaderNodeExpression() Instance
- func (self Instance) AsVisualShaderNodeGroupBase() VisualShaderNodeGroupBase.Instance
- func (self Instance) AsVisualShaderNodeResizableBase() VisualShaderNodeResizableBase.Instance
- func (self Instance) Expression() string
- func (self Instance) SetExpression(value string)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.VisualShaderNodeExpression
Custom Godot Shading Language expression, with a custom number of input and output ports. The provided code is directly injected into the graph's matching shader function ([code]vertex[/code], [code]fragment[/code], or [code]light[/code]), so it cannot be used to declare functions, varyings, uniforms, or global constants. See [VisualShaderNodeGlobalExpression] for such global definitions.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsVisualShaderNode ¶
func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
func (Instance) AsVisualShaderNodeExpression ¶
func (Instance) AsVisualShaderNodeGroupBase ¶
func (self Instance) AsVisualShaderNodeGroupBase() VisualShaderNodeGroupBase.Instance
func (Instance) AsVisualShaderNodeResizableBase ¶
func (self Instance) AsVisualShaderNodeResizableBase() VisualShaderNodeResizableBase.Instance