VisualShaderNodeFrame

package
v0.0.0-...-c909628 Latest Latest
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Published: Feb 13, 2025 License: MIT Imports: 23 Imported by: 0

Documentation

Overview

Package VisualShaderNodeFrame provides methods for working with VisualShaderNodeFrame object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsVisualShaderNodeFrame() Instance
}

type Instance

type Instance [1]gdclass.VisualShaderNodeFrame

A rectangular frame that can be used to group visual shader nodes together to improve organization. Nodes attached to the frame will move with it when it is dragged and it can automatically resize to enclose all attached nodes. Its title, description and color can be customized.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AddAttachedNode

func (self Instance) AddAttachedNode(node int)

Adds a node to the list of nodes attached to the frame. Should not be called directly, use the [method VisualShader.attach_node_to_frame] method instead.

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) AsVisualShaderNode

func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance

func (Instance) AsVisualShaderNodeFrame

func (self Instance) AsVisualShaderNodeFrame() Instance

func (Instance) AsVisualShaderNodeResizableBase

func (self Instance) AsVisualShaderNodeResizableBase() VisualShaderNodeResizableBase.Instance

func (Instance) AttachedNodes

func (self Instance) AttachedNodes() []int32

func (Instance) Autoshrink

func (self Instance) Autoshrink() bool

func (Instance) RemoveAttachedNode

func (self Instance) RemoveAttachedNode(node int)

Removes a node from the list of nodes attached to the frame. Should not be called directly, use the [method VisualShader.detach_node_from_frame] method instead.

func (Instance) SetAttachedNodes

func (self Instance) SetAttachedNodes(value []int32)

func (Instance) SetAutoshrink

func (self Instance) SetAutoshrink(value bool)

func (Instance) SetTintColor

func (self Instance) SetTintColor(value Color.RGBA)

func (Instance) SetTintColorEnabled

func (self Instance) SetTintColorEnabled(value bool)

func (Instance) SetTitle

func (self Instance) SetTitle(value string)

func (Instance) TintColor

func (self Instance) TintColor() Color.RGBA

func (Instance) TintColorEnabled

func (self Instance) TintColorEnabled() bool

func (Instance) Title

func (self Instance) Title() string

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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