StaticBody3D

package
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Published: Feb 13, 2025 License: MIT Imports: 24 Imported by: 0

Documentation

Overview

Package StaticBody3D provides methods for working with StaticBody3D object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsStaticBody3D() Instance
}

type Instance

type Instance [1]gdclass.StaticBody3D

A static 3D physics body. It can't be moved by external forces or contacts, but can be moved manually by other means such as code, [AnimationMixer]s (with [member AnimationMixer.callback_mode_process] set to [constant AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS]), and [RemoteTransform3D]. When [StaticBody3D] is moved, it is teleported to its new position without affecting other physics bodies in its path. If this is not desired, use [AnimatableBody3D] instead. [StaticBody3D] is useful for completely static objects like floors and walls, as well as moving surfaces like conveyor belts and circular revolving platforms (by using [member constant_linear_velocity] and [member constant_angular_velocity]).

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsCollisionObject3D

func (self Instance) AsCollisionObject3D() CollisionObject3D.Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsNode3D

func (self Instance) AsNode3D() Node3D.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsPhysicsBody3D

func (self Instance) AsPhysicsBody3D() PhysicsBody3D.Instance

func (Instance) AsStaticBody3D

func (self Instance) AsStaticBody3D() Instance

func (Instance) ConstantAngularVelocity

func (self Instance) ConstantAngularVelocity() Vector3.XYZ

func (Instance) ConstantLinearVelocity

func (self Instance) ConstantLinearVelocity() Vector3.XYZ

func (Instance) PhysicsMaterialOverride

func (self Instance) PhysicsMaterialOverride() [1]gdclass.PhysicsMaterial

func (Instance) SetConstantAngularVelocity

func (self Instance) SetConstantAngularVelocity(value Vector3.XYZ)

func (Instance) SetConstantLinearVelocity

func (self Instance) SetConstantLinearVelocity(value Vector3.XYZ)

func (Instance) SetPhysicsMaterialOverride

func (self Instance) SetPhysicsMaterialOverride(value [1]gdclass.PhysicsMaterial)

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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