Documentation
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Overview ¶
Package SkeletonModification2DStackHolder provides methods for working with SkeletonModification2DStackHolder object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsSkeletonModification2D() SkeletonModification2D.Instance
- func (self Instance) AsSkeletonModification2DStackHolder() Instance
- func (self Instance) GetHeldModificationStack() [1]gdclass.SkeletonModificationStack2D
- func (self Instance) SetHeldModificationStack(held_modification_stack [1]gdclass.SkeletonModificationStack2D)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.SkeletonModification2DStackHolder
This [SkeletonModification2D] holds a reference to a [SkeletonModificationStack2D], allowing you to use multiple modification stacks on a single [Skeleton2D]. [b]Note:[/b] The modifications in the held [SkeletonModificationStack2D] will only be executed if their execution mode matches the execution mode of the SkeletonModification2DStackHolder.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsSkeletonModification2D ¶
func (self Instance) AsSkeletonModification2D() SkeletonModification2D.Instance
func (Instance) AsSkeletonModification2DStackHolder ¶
func (Instance) GetHeldModificationStack ¶
func (self Instance) GetHeldModificationStack() [1]gdclass.SkeletonModificationStack2D
Returns the [SkeletonModificationStack2D] that this modification is holding.
func (Instance) SetHeldModificationStack ¶
func (self Instance) SetHeldModificationStack(held_modification_stack [1]gdclass.SkeletonModificationStack2D)
Sets the [SkeletonModificationStack2D] that this modification is holding. This modification stack will then be executed when this modification is executed.