RDPipelineMultisampleState

package
v0.0.0-...-c909628 Latest Latest
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Published: Feb 13, 2025 License: MIT Imports: 19 Imported by: 0

Documentation

Overview

Package RDPipelineMultisampleState provides methods for working with RDPipelineMultisampleState object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsRDPipelineMultisampleState() Instance
}

type Instance

[RDPipelineMultisampleState] is used to control how multisample or supersample antialiasing is being performed when rendering using [RenderingDevice].

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRDPipelineMultisampleState

func (self Instance) AsRDPipelineMultisampleState() Instance

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) EnableAlphaToCoverage

func (self Instance) EnableAlphaToCoverage() bool

func (Instance) EnableAlphaToOne

func (self Instance) EnableAlphaToOne() bool

func (Instance) EnableSampleShading

func (self Instance) EnableSampleShading() bool

func (Instance) MinSampleShading

func (self Instance) MinSampleShading() Float.X

func (Instance) SampleCount

func (self Instance) SampleCount() gdclass.RenderingDeviceTextureSamples

func (Instance) SampleMasks

func (self Instance) SampleMasks() []int

func (Instance) SetEnableAlphaToCoverage

func (self Instance) SetEnableAlphaToCoverage(value bool)

func (Instance) SetEnableAlphaToOne

func (self Instance) SetEnableAlphaToOne(value bool)

func (Instance) SetEnableSampleShading

func (self Instance) SetEnableSampleShading(value bool)

func (Instance) SetMinSampleShading

func (self Instance) SetMinSampleShading(value Float.X)

func (Instance) SetSampleCount

func (self Instance) SetSampleCount(value gdclass.RenderingDeviceTextureSamples)

func (Instance) SetSampleMasks

func (self Instance) SetSampleMasks(value []int)

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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