Documentation
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Overview ¶
Package RDPipelineMultisampleState provides methods for working with RDPipelineMultisampleState object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRDPipelineMultisampleState() Instance
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) EnableAlphaToCoverage() bool
- func (self Instance) EnableAlphaToOne() bool
- func (self Instance) EnableSampleShading() bool
- func (self Instance) MinSampleShading() Float.X
- func (self Instance) SampleCount() gdclass.RenderingDeviceTextureSamples
- func (self Instance) SampleMasks() []int
- func (self Instance) SetEnableAlphaToCoverage(value bool)
- func (self Instance) SetEnableAlphaToOne(value bool)
- func (self Instance) SetEnableSampleShading(value bool)
- func (self Instance) SetMinSampleShading(value Float.X)
- func (self Instance) SetSampleCount(value gdclass.RenderingDeviceTextureSamples)
- func (self Instance) SetSampleMasks(value []int)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.RDPipelineMultisampleState
[RDPipelineMultisampleState] is used to control how multisample or supersample antialiasing is being performed when rendering using [RenderingDevice].
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRDPipelineMultisampleState ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) EnableAlphaToCoverage ¶
func (Instance) EnableAlphaToOne ¶
func (Instance) EnableSampleShading ¶
func (Instance) MinSampleShading ¶
func (Instance) SampleCount ¶
func (self Instance) SampleCount() gdclass.RenderingDeviceTextureSamples
func (Instance) SampleMasks ¶
func (Instance) SetEnableAlphaToCoverage ¶
func (Instance) SetEnableAlphaToOne ¶
func (Instance) SetEnableSampleShading ¶
func (Instance) SetMinSampleShading ¶
func (Instance) SetSampleCount ¶
func (self Instance) SetSampleCount(value gdclass.RenderingDeviceTextureSamples)
func (Instance) SetSampleMasks ¶
func (*Instance) UnsafePointer ¶
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