PhysicalBoneSimulator3D

package
v0.0.0-...-c909628 Latest Latest
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Published: Feb 13, 2025 License: MIT Imports: 22 Imported by: 0

Documentation

Overview

Package PhysicalBoneSimulator3D provides methods for working with PhysicalBoneSimulator3D object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsPhysicalBoneSimulator3D() Instance
}

type Instance

type Instance [1]gdclass.PhysicalBoneSimulator3D

Node that can be the parent of [PhysicalBone3D] and can apply the simulation results to [Skeleton3D].

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsNode3D

func (self Instance) AsNode3D() Node3D.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsPhysicalBoneSimulator3D

func (self Instance) AsPhysicalBoneSimulator3D() Instance

func (Instance) AsSkeletonModifier3D

func (self Instance) AsSkeletonModifier3D() SkeletonModifier3D.Instance

func (Instance) IsSimulatingPhysics

func (self Instance) IsSimulatingPhysics() bool

Returns a boolean that indicates whether the [PhysicalBoneSimulator3D] is running and simulating.

func (Instance) PhysicalBonesAddCollisionException

func (self Instance) PhysicalBonesAddCollisionException(exception RID.Body3D)

Adds a collision exception to the physical bone. Works just like the [RigidBody3D] node.

func (Instance) PhysicalBonesRemoveCollisionException

func (self Instance) PhysicalBonesRemoveCollisionException(exception RID.Body3D)

Removes a collision exception to the physical bone. Works just like the [RigidBody3D] node.

func (Instance) PhysicalBonesStartSimulation

func (self Instance) PhysicalBonesStartSimulation()

Tells the [PhysicalBone3D] nodes in the Skeleton to start simulating and reacting to the physics world. Optionally, a list of bone names can be passed-in, allowing only the passed-in bones to be simulated.

func (Instance) PhysicalBonesStopSimulation

func (self Instance) PhysicalBonesStopSimulation()

Tells the [PhysicalBone3D] nodes in the Skeleton to stop simulating.

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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