Documentation
¶
Overview ¶
Package InputEventGesture provides methods for working with InputEventGesture object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsInputEvent() InputEvent.Instance
- func (self Instance) AsInputEventFromWindow() InputEventFromWindow.Instance
- func (self Instance) AsInputEventGesture() Instance
- func (self Instance) AsInputEventWithModifiers() InputEventWithModifiers.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) Position() Vector2.XY
- func (self Instance) SetPosition(value Vector2.XY)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.InputEventGesture
InputEventGestures are sent when a user performs a supported gesture on a touch screen. Gestures can't be emulated using mouse, because they typically require multi-touch.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsInputEvent ¶
func (self Instance) AsInputEvent() InputEvent.Instance
func (Instance) AsInputEventFromWindow ¶
func (self Instance) AsInputEventFromWindow() InputEventFromWindow.Instance
func (Instance) AsInputEventGesture ¶
func (Instance) AsInputEventWithModifiers ¶
func (self Instance) AsInputEventWithModifiers() InputEventWithModifiers.Instance
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) SetPosition ¶
func (*Instance) UnsafePointer ¶
Click to show internal directories.
Click to hide internal directories.