Documentation
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Overview ¶
Package ImageTexture3D provides methods for working with ImageTexture3D object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsImageTexture3D() Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsTexture() Texture.Instance
- func (self Instance) AsTexture3D() Texture3D.Instance
- func (self Instance) Create(format gdclass.ImageFormat, width int, height int, depth int, use_mipmaps bool, ...) error
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Update(data [][1]gdclass.Image)
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.ImageTexture3D
[ImageTexture3D] is a 3-dimensional [ImageTexture] that has a width, height, and depth. See also [ImageTextureLayered]. 3D textures are typically used to store density maps for [FogMaterial], color correction LUTs for [Environment], vector fields for [GPUParticlesAttractorVectorField3D] and collision maps for [GPUParticlesCollisionSDF3D]. 3D textures can also be used in custom shaders.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsImageTexture3D ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsTexture3D ¶
func (Instance) Create ¶
func (self Instance) Create(format gdclass.ImageFormat, width int, height int, depth int, use_mipmaps bool, data [][1]gdclass.Image) error
Creates the [ImageTexture3D] with specified [param width], [param height], and [param depth]. See [enum Image.Format] for [param format] options. If [param use_mipmaps] is [code]true[/code], then generate mipmaps for the [ImageTexture3D].