Documentation
¶
Overview ¶
Package CameraTexture provides methods for working with CameraTexture object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsCameraTexture() Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsTexture() Texture.Instance
- func (self Instance) AsTexture2D() Texture2D.Instance
- func (self Instance) CameraFeedId() int
- func (self Instance) CameraIsActive() bool
- func (self Instance) SetCameraFeedId(value int)
- func (self Instance) SetCameraIsActive(value bool)
- func (self Instance) SetWhichFeed(value gdclass.CameraServerFeedImage)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
- func (self Instance) WhichFeed() gdclass.CameraServerFeedImage
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.CameraTexture
This texture gives access to the camera texture provided by a [CameraFeed]. [b]Note:[/b] Many cameras supply YCbCr images which need to be converted in a shader.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsCameraTexture ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsTexture2D ¶
func (Instance) CameraFeedId ¶
func (Instance) CameraIsActive ¶
func (Instance) SetCameraFeedId ¶
func (Instance) SetCameraIsActive ¶
func (Instance) SetWhichFeed ¶
func (self Instance) SetWhichFeed(value gdclass.CameraServerFeedImage)
func (*Instance) UnsafePointer ¶
func (Instance) WhichFeed ¶
func (self Instance) WhichFeed() gdclass.CameraServerFeedImage
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