Documentation
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Overview ¶
Package AnimationNodeBlendSpace2D provides methods for working with AnimationNodeBlendSpace2D object instances.
Index ¶
- type Advanced
- type Any
- type BlendMode
- type Instance
- func (self Instance) AddBlendPoint(node [1]gdclass.AnimationRootNode, pos Vector2.XY)
- func (self Instance) AddTriangle(x int, y int, z int)
- func (self Instance) AsAnimationNode() AnimationNode.Instance
- func (self Instance) AsAnimationNodeBlendSpace2D() Instance
- func (self Instance) AsAnimationRootNode() AnimationRootNode.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AutoTriangles() bool
- func (self Instance) BlendMode() gdclass.AnimationNodeBlendSpace2DBlendMode
- func (self Instance) GetBlendPointCount() int
- func (self Instance) GetBlendPointNode(point int) [1]gdclass.AnimationRootNode
- func (self Instance) GetBlendPointPosition(point int) Vector2.XY
- func (self Instance) GetTriangleCount() int
- func (self Instance) GetTrianglePoint(triangle int, point int) int
- func (self Instance) MaxSpace() Vector2.XY
- func (self Instance) MinSpace() Vector2.XY
- func (self Instance) OnTrianglesUpdated(cb func())
- func (self Instance) RemoveBlendPoint(point int)
- func (self Instance) RemoveTriangle(triangle int)
- func (self Instance) SetAutoTriangles(value bool)
- func (self Instance) SetBlendMode(value gdclass.AnimationNodeBlendSpace2DBlendMode)
- func (self Instance) SetBlendPointNode(point int, node [1]gdclass.AnimationRootNode)
- func (self Instance) SetBlendPointPosition(point int, pos Vector2.XY)
- func (self Instance) SetMaxSpace(value Vector2.XY)
- func (self Instance) SetMinSpace(value Vector2.XY)
- func (self Instance) SetSnap(value Vector2.XY)
- func (self Instance) SetSync(value bool)
- func (self Instance) SetXLabel(value string)
- func (self Instance) SetYLabel(value string)
- func (self Instance) Snap() Vector2.XY
- func (self Instance) Sync() bool
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
- func (self Instance) XLabel() string
- func (self Instance) YLabel() string
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type BlendMode ¶
type BlendMode = gdclass.AnimationNodeBlendSpace2DBlendMode //gd:AnimationNodeBlendSpace2D.BlendMode
const ( /*The interpolation between animations is linear.*/ BlendModeInterpolated BlendMode = 0 /*The blend space plays the animation of the animation node which blending position is closest to. Useful for frame-by-frame 2D animations.*/ BlendModeDiscrete BlendMode = 1 /*Similar to [constant BLEND_MODE_DISCRETE], but starts the new animation at the last animation's playback position.*/ BlendModeDiscreteCarry BlendMode = 2 )
type Instance ¶
type Instance [1]gdclass.AnimationNodeBlendSpace2D
A resource used by [AnimationNodeBlendTree]. [AnimationNodeBlendSpace1D] represents a virtual 2D space on which [AnimationRootNode]s are placed. Outputs the linear blend of the three adjacent animations using a [Vector2] weight. Adjacent in this context means the three [AnimationRootNode]s making up the triangle that contains the current value. You can add vertices to the blend space with [method add_blend_point] and automatically triangulate it by setting [member auto_triangles] to [code]true[/code]. Otherwise, use [method add_triangle] and [method remove_triangle] to triangulate the blend space by hand.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AddBlendPoint ¶
func (self Instance) AddBlendPoint(node [1]gdclass.AnimationRootNode, pos Vector2.XY)
Adds a new point that represents a [param node] at the position set by [param pos]. You can insert it at a specific index using the [param at_index] argument. If you use the default value for [param at_index], the point is inserted at the end of the blend points array.
func (Instance) AddTriangle ¶
Creates a new triangle using three points [param x], [param y], and [param z]. Triangles can overlap. You can insert the triangle at a specific index using the [param at_index] argument. If you use the default value for [param at_index], the point is inserted at the end of the blend points array.
func (Instance) AsAnimationNode ¶
func (self Instance) AsAnimationNode() AnimationNode.Instance
func (Instance) AsAnimationNodeBlendSpace2D ¶
func (Instance) AsAnimationRootNode ¶
func (self Instance) AsAnimationRootNode() AnimationRootNode.Instance
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AutoTriangles ¶
func (Instance) BlendMode ¶
func (self Instance) BlendMode() gdclass.AnimationNodeBlendSpace2DBlendMode
func (Instance) GetBlendPointCount ¶
Returns the number of points in the blend space.
func (Instance) GetBlendPointNode ¶
func (self Instance) GetBlendPointNode(point int) [1]gdclass.AnimationRootNode
Returns the [AnimationRootNode] referenced by the point at index [param point].
func (Instance) GetBlendPointPosition ¶
Returns the position of the point at index [param point].
func (Instance) GetTriangleCount ¶
Returns the number of triangles in the blend space.
func (Instance) GetTrianglePoint ¶
Returns the position of the point at index [param point] in the triangle of index [param triangle].
func (Instance) OnTrianglesUpdated ¶
func (self Instance) OnTrianglesUpdated(cb func())
func (Instance) RemoveBlendPoint ¶
Removes the point at index [param point] from the blend space.
func (Instance) RemoveTriangle ¶
Removes the triangle at index [param triangle] from the blend space.
func (Instance) SetAutoTriangles ¶
func (Instance) SetBlendMode ¶
func (self Instance) SetBlendMode(value gdclass.AnimationNodeBlendSpace2DBlendMode)
func (Instance) SetBlendPointNode ¶
func (self Instance) SetBlendPointNode(point int, node [1]gdclass.AnimationRootNode)
Changes the [AnimationNode] referenced by the point at index [param point].
func (Instance) SetBlendPointPosition ¶
Updates the position of the point at index [param point] on the blend axis.