Documentation
¶
Overview ¶
Package VisualShaderNodeMultiplyAdd provides methods for working with VisualShaderNodeMultiplyAdd object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
- func (self Instance) AsVisualShaderNodeMultiplyAdd() Instance
- func (self Instance) OpType() gdclass.VisualShaderNodeMultiplyAddOpType
- func (self Instance) SetOpType(value gdclass.VisualShaderNodeMultiplyAddOpType)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
- type OpType
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.VisualShaderNodeMultiplyAdd
Uses three operands to compute [code](a * b + c)[/code] expression.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsVisualShaderNode ¶
func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
func (Instance) AsVisualShaderNodeMultiplyAdd ¶
func (Instance) OpType ¶
func (self Instance) OpType() gdclass.VisualShaderNodeMultiplyAddOpType
func (Instance) SetOpType ¶
func (self Instance) SetOpType(value gdclass.VisualShaderNodeMultiplyAddOpType)
func (*Instance) UnsafePointer ¶
type OpType ¶
type OpType = gdclass.VisualShaderNodeMultiplyAddOpType //gd:VisualShaderNodeMultiplyAdd.OpType
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