SkinReference

package
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Published: Feb 9, 2025 License: MIT Imports: 19 Imported by: 0

Documentation

Overview

Package SkinReference provides methods for working with SkinReference object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsSkinReference() Instance
}

type Instance

type Instance [1]gdclass.SkinReference

An internal object containing a mapping from a [Skin] used within the context of a particular [MeshInstance3D] to refer to the skeleton's [RID] in the RenderingServer. See also [method MeshInstance3D.get_skin_reference] and [method RenderingServer.instance_attach_skeleton]. Note that despite the similar naming, the skeleton RID used in the [RenderingServer] does not have a direct one-to-one correspondence to a [Skeleton3D] node. In particular, a [Skeleton3D] node with no [MeshInstance3D] children may be unknown to the [RenderingServer]. On the other hand, a [Skeleton3D] with multiple [MeshInstance3D] nodes which each have different [member MeshInstance3D.skin] objects may have multiple SkinReference instances (and hence, multiple skeleton [RID]s).

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsSkinReference

func (self Instance) AsSkinReference() Instance

func (Instance) GetSkeleton

func (self Instance) GetSkeleton() RID.Skeleton

Returns the [RID] owned by this SkinReference, as returned by [method RenderingServer.skeleton_create].

func (Instance) GetSkin

func (self Instance) GetSkin() [1]gdclass.Skin

Returns the [Skin] connected to this SkinReference. In the case of [MeshInstance3D] with no [member MeshInstance3D.skin] assigned, this will reference an internal default [Skin] owned by that [MeshInstance3D]. Note that a single [Skin] may have more than one [SkinReference] in the case that it is shared by meshes across multiple [Skeleton3D] nodes.

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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