Documentation
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Overview ¶
Package ParallaxLayer provides methods for working with ParallaxLayer object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsCanvasItem() CanvasItem.Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsNode2D() Node2D.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsParallaxLayer() Instance
- func (self Instance) MotionMirroring() Vector2.XY
- func (self Instance) MotionOffset() Vector2.XY
- func (self Instance) MotionScale() Vector2.XY
- func (self Instance) SetMotionMirroring(value Vector2.XY)
- func (self Instance) SetMotionOffset(value Vector2.XY)
- func (self Instance) SetMotionScale(value Vector2.XY)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.ParallaxLayer
A ParallaxLayer must be the child of a [ParallaxBackground] node. Each ParallaxLayer can be set to move at different speeds relative to the camera movement or the [member ParallaxBackground.scroll_offset] value. This node's children will be affected by its scroll offset. [b]Note:[/b] Any changes to this node's position and scale made after it enters the scene will be ignored.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsCanvasItem ¶
func (self Instance) AsCanvasItem() CanvasItem.Instance