EditorFileSystem

package
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Published: Feb 9, 2025 License: MIT Imports: 20 Imported by: 0

Documentation

Overview

Package EditorFileSystem provides methods for working with EditorFileSystem object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsEditorFileSystem() Instance
}

type Instance

type Instance [1]gdclass.EditorFileSystem

This object holds information of all resources in the filesystem, their types, etc. [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_resource_filesystem].

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsEditorFileSystem

func (self Instance) AsEditorFileSystem() Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) GetFileType

func (self Instance) GetFileType(path string) string

Returns the resource type of the file, given the full path. This returns a string such as [code]"Resource"[/code] or [code]"GDScript"[/code], [i]not[/i] a file extension such as [code]".gd"[/code].

func (Instance) GetFilesystem

func (self Instance) GetFilesystem() [1]gdclass.EditorFileSystemDirectory

Gets the root directory object.

func (Instance) GetFilesystemPath

func (self Instance) GetFilesystemPath(path string) [1]gdclass.EditorFileSystemDirectory

Returns a view into the filesystem at [param path].

func (Instance) GetScanningProgress

func (self Instance) GetScanningProgress() Float.X

Returns the scan progress for 0 to 1 if the FS is being scanned.

func (Instance) IsScanning

func (self Instance) IsScanning() bool

Returns [code]true[/code] if the filesystem is being scanned.

func (Instance) OnFilesystemChanged

func (self Instance) OnFilesystemChanged(cb func())

func (Instance) OnResourcesReimported

func (self Instance) OnResourcesReimported(cb func(resources []string))

func (Instance) OnResourcesReimporting

func (self Instance) OnResourcesReimporting(cb func(resources []string))

func (Instance) OnResourcesReload

func (self Instance) OnResourcesReload(cb func(resources []string))

func (Instance) OnScriptClassesUpdated

func (self Instance) OnScriptClassesUpdated(cb func())

func (Instance) OnSourcesChanged

func (self Instance) OnSourcesChanged(cb func(exist bool))

func (Instance) ReimportFiles

func (self Instance) ReimportFiles(files []string)

Reimports a set of files. Call this if these files or their [code].import[/code] files were directly edited by script or an external program. If the file type changed or the file was newly created, use [method update_file] or [method scan]. [b]Note:[/b] This function blocks until the import is finished. However, the main loop iteration, including timers and [method Node._process], will occur during the import process due to progress bar updates. Avoid calls to [method reimport_files] or [method scan] while an import is in progress.

func (Instance) Scan

func (self Instance) Scan()

Scan the filesystem for changes.

func (Instance) ScanSources

func (self Instance) ScanSources()

Check if the source of any imported resource changed.

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) UpdateFile

func (self Instance) UpdateFile(path string)

Add a file in an existing directory, or schedule file information to be updated on editor restart. Can be used to update text files saved by an external program. This will not import the file. To reimport, call [method reimport_files] or [method scan] methods.

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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