AnimationNodeAnimation

package
v0.0.0-...-e9402f6 Latest Latest
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Published: Feb 9, 2025 License: MIT Imports: 22 Imported by: 0

Documentation

Overview

Package AnimationNodeAnimation provides methods for working with AnimationNodeAnimation object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsAnimationNodeAnimation() Instance
}

type Instance

type Instance [1]gdclass.AnimationNodeAnimation

A resource to add to an [AnimationNodeBlendTree]. Only has one output port using the [member animation] property. Used as an input for [AnimationNode]s that blend animations together.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) Animation

func (self Instance) Animation() string

func (Instance) AsAnimationNode

func (self Instance) AsAnimationNode() AnimationNode.Instance

func (Instance) AsAnimationNodeAnimation

func (self Instance) AsAnimationNodeAnimation() Instance

func (Instance) AsAnimationRootNode

func (self Instance) AsAnimationRootNode() AnimationRootNode.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) LoopMode

func (self Instance) LoopMode() gdclass.AnimationLoopMode

func (Instance) PlayMode

func (Instance) SetAnimation

func (self Instance) SetAnimation(value string)

func (Instance) SetLoopMode

func (self Instance) SetLoopMode(value gdclass.AnimationLoopMode)

func (Instance) SetPlayMode

func (self Instance) SetPlayMode(value gdclass.AnimationNodeAnimationPlayMode)

func (Instance) SetStartOffset

func (self Instance) SetStartOffset(value Float.X)

func (Instance) SetStretchTimeScale

func (self Instance) SetStretchTimeScale(value bool)

func (Instance) SetTimelineLength

func (self Instance) SetTimelineLength(value Float.X)

func (Instance) SetUseCustomTimeline

func (self Instance) SetUseCustomTimeline(value bool)

func (Instance) StartOffset

func (self Instance) StartOffset() Float.X

func (Instance) StretchTimeScale

func (self Instance) StretchTimeScale() bool

func (Instance) TimelineLength

func (self Instance) TimelineLength() Float.X

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) UseCustomTimeline

func (self Instance) UseCustomTimeline() bool

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

type PlayMode

type PlayMode = gdclass.AnimationNodeAnimationPlayMode //gd:AnimationNodeAnimation.PlayMode
const (
	/*Plays animation in forward direction.*/
	PlayModeForward PlayMode = 0
	/*Plays animation in backward direction.*/
	PlayModeBackward PlayMode = 1
)

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