Documentation
¶
Overview ¶
Package AnimationNodeAnimation provides methods for working with AnimationNodeAnimation object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) Animation() string
- func (self Instance) AsAnimationNode() AnimationNode.Instance
- func (self Instance) AsAnimationNodeAnimation() Instance
- func (self Instance) AsAnimationRootNode() AnimationRootNode.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) LoopMode() gdclass.AnimationLoopMode
- func (self Instance) PlayMode() gdclass.AnimationNodeAnimationPlayMode
- func (self Instance) SetAnimation(value string)
- func (self Instance) SetLoopMode(value gdclass.AnimationLoopMode)
- func (self Instance) SetPlayMode(value gdclass.AnimationNodeAnimationPlayMode)
- func (self Instance) SetStartOffset(value Float.X)
- func (self Instance) SetStretchTimeScale(value bool)
- func (self Instance) SetTimelineLength(value Float.X)
- func (self Instance) SetUseCustomTimeline(value bool)
- func (self Instance) StartOffset() Float.X
- func (self Instance) StretchTimeScale() bool
- func (self Instance) TimelineLength() Float.X
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) UseCustomTimeline() bool
- func (self Instance) Virtual(name string) reflect.Value
- type PlayMode
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.AnimationNodeAnimation
A resource to add to an [AnimationNodeBlendTree]. Only has one output port using the [member animation] property. Used as an input for [AnimationNode]s that blend animations together.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsAnimationNode ¶
func (self Instance) AsAnimationNode() AnimationNode.Instance
func (Instance) AsAnimationNodeAnimation ¶
func (Instance) AsAnimationRootNode ¶
func (self Instance) AsAnimationRootNode() AnimationRootNode.Instance
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) LoopMode ¶
func (self Instance) LoopMode() gdclass.AnimationLoopMode
func (Instance) PlayMode ¶
func (self Instance) PlayMode() gdclass.AnimationNodeAnimationPlayMode
func (Instance) SetAnimation ¶
func (Instance) SetLoopMode ¶
func (self Instance) SetLoopMode(value gdclass.AnimationLoopMode)
func (Instance) SetPlayMode ¶
func (self Instance) SetPlayMode(value gdclass.AnimationNodeAnimationPlayMode)
func (Instance) SetStartOffset ¶
func (Instance) SetStretchTimeScale ¶
func (Instance) SetTimelineLength ¶
func (Instance) SetUseCustomTimeline ¶
func (Instance) StartOffset ¶
func (Instance) StretchTimeScale ¶
func (Instance) TimelineLength ¶
func (*Instance) UnsafePointer ¶
func (Instance) UseCustomTimeline ¶
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