VisualShaderNodeUIntOp

package
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Published: Feb 9, 2025 License: MIT Imports: 21 Imported by: 0

Documentation

Overview

Package VisualShaderNodeUIntOp provides methods for working with VisualShaderNodeUIntOp object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsVisualShaderNodeUIntOp() Instance
}

type Instance

type Instance [1]gdclass.VisualShaderNodeUIntOp

Applies [member operator] to two unsigned integer inputs: [code]a[/code] and [code]b[/code].

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) AsVisualShaderNode

func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance

func (Instance) AsVisualShaderNodeUIntOp

func (self Instance) AsVisualShaderNodeUIntOp() Instance

func (Instance) Operator

func (Instance) SetOperator

func (self Instance) SetOperator(value gdclass.VisualShaderNodeUIntOpOperator)

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

type Operator

type Operator = gdclass.VisualShaderNodeUIntOpOperator //gd:VisualShaderNodeUIntOp.Operator
const (
	/*Sums two numbers using [code]a + b[/code].*/
	OpAdd Operator = 0
	/*Subtracts two numbers using [code]a - b[/code].*/
	OpSub Operator = 1
	/*Multiplies two numbers using [code]a * b[/code].*/
	OpMul Operator = 2
	/*Divides two numbers using [code]a / b[/code].*/
	OpDiv Operator = 3
	/*Calculates the remainder of two numbers using [code]a % b[/code].*/
	OpMod Operator = 4
	/*Returns the greater of two numbers. Translates to [code]max(a, b)[/code] in the Godot Shader Language.*/
	OpMax Operator = 5
	/*Returns the lesser of two numbers. Translates to [code]max(a, b)[/code] in the Godot Shader Language.*/
	OpMin Operator = 6
	/*Returns the result of bitwise [code]AND[/code] operation on the integer. Translates to [code]a & b[/code] in the Godot Shader Language.*/
	OpBitwiseAnd Operator = 7
	/*Returns the result of bitwise [code]OR[/code] operation for two integers. Translates to [code]a | b[/code] in the Godot Shader Language.*/
	OpBitwiseOr Operator = 8
	/*Returns the result of bitwise [code]XOR[/code] operation for two integers. Translates to [code]a ^ b[/code] in the Godot Shader Language.*/
	OpBitwiseXor Operator = 9
	/*Returns the result of bitwise left shift operation on the integer. Translates to [code]a << b[/code] in the Godot Shader Language.*/
	OpBitwiseLeftShift Operator = 10
	/*Returns the result of bitwise right shift operation on the integer. Translates to [code]a >> b[/code] in the Godot Shader Language.*/
	OpBitwiseRightShift Operator = 11
	/*Represents the size of the [enum Operator] enum.*/
	OpEnumSize Operator = 12
)

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