Documentation
¶
Overview ¶
Package VisualShaderNodeUIntOp provides methods for working with VisualShaderNodeUIntOp object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
- func (self Instance) AsVisualShaderNodeUIntOp() Instance
- func (self Instance) Operator() gdclass.VisualShaderNodeUIntOpOperator
- func (self Instance) SetOperator(value gdclass.VisualShaderNodeUIntOpOperator)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
- type Operator
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.VisualShaderNodeUIntOp
Applies [member operator] to two unsigned integer inputs: [code]a[/code] and [code]b[/code].
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsVisualShaderNode ¶
func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
func (Instance) AsVisualShaderNodeUIntOp ¶
func (Instance) Operator ¶
func (self Instance) Operator() gdclass.VisualShaderNodeUIntOpOperator
func (Instance) SetOperator ¶
func (self Instance) SetOperator(value gdclass.VisualShaderNodeUIntOpOperator)
func (*Instance) UnsafePointer ¶
type Operator ¶
type Operator = gdclass.VisualShaderNodeUIntOpOperator //gd:VisualShaderNodeUIntOp.Operator
const ( /*Sums two numbers using [code]a + b[/code].*/ OpAdd Operator = 0 /*Subtracts two numbers using [code]a - b[/code].*/ OpSub Operator = 1 /*Multiplies two numbers using [code]a * b[/code].*/ OpMul Operator = 2 /*Divides two numbers using [code]a / b[/code].*/ OpDiv Operator = 3 /*Calculates the remainder of two numbers using [code]a % b[/code].*/ OpMod Operator = 4 /*Returns the greater of two numbers. Translates to [code]max(a, b)[/code] in the Godot Shader Language.*/ OpMax Operator = 5 /*Returns the lesser of two numbers. Translates to [code]max(a, b)[/code] in the Godot Shader Language.*/ OpMin Operator = 6 /*Returns the result of bitwise [code]AND[/code] operation on the integer. Translates to [code]a & b[/code] in the Godot Shader Language.*/ OpBitwiseAnd Operator = 7 /*Returns the result of bitwise [code]OR[/code] operation for two integers. Translates to [code]a | b[/code] in the Godot Shader Language.*/ OpBitwiseOr Operator = 8 /*Returns the result of bitwise [code]XOR[/code] operation for two integers. Translates to [code]a ^ b[/code] in the Godot Shader Language.*/ OpBitwiseXor Operator = 9 /*Returns the result of bitwise left shift operation on the integer. Translates to [code]a << b[/code] in the Godot Shader Language.*/ OpBitwiseLeftShift Operator = 10 /*Returns the result of bitwise right shift operation on the integer. Translates to [code]a >> b[/code] in the Godot Shader Language.*/ OpBitwiseRightShift Operator = 11 /*Represents the size of the [enum Operator] enum.*/ OpEnumSize Operator = 12 )
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