VisualShaderNodeSample3D

package
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Published: Feb 9, 2025 License: MIT Imports: 21 Imported by: 0

Documentation

Overview

Package VisualShaderNodeSample3D provides methods for working with VisualShaderNodeSample3D object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsVisualShaderNodeSample3D() Instance
}

type Instance

A virtual class, use the descendants instead.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) AsVisualShaderNode

func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance

func (Instance) AsVisualShaderNodeSample3D

func (self Instance) AsVisualShaderNodeSample3D() Instance

func (Instance) SetSource

func (self Instance) SetSource(value gdclass.VisualShaderNodeSample3DSource)

func (Instance) Source

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

type Source

type Source = gdclass.VisualShaderNodeSample3DSource //gd:VisualShaderNodeSample3D.Source
const (
	/*Creates internal uniform and provides a way to assign it within node.*/
	SourceTexture Source = 0
	/*Use the uniform texture from sampler port.*/
	SourcePort Source = 1
	/*Represents the size of the [enum Source] enum.*/
	SourceMax Source = 2
)

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