Documentation
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Overview ¶
Package VisualShaderNodeSample3D provides methods for working with VisualShaderNodeSample3D object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
- func (self Instance) AsVisualShaderNodeSample3D() Instance
- func (self Instance) SetSource(value gdclass.VisualShaderNodeSample3DSource)
- func (self Instance) Source() gdclass.VisualShaderNodeSample3DSource
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
- type Source
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.VisualShaderNodeSample3D
A virtual class, use the descendants instead.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsVisualShaderNode ¶
func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
func (Instance) AsVisualShaderNodeSample3D ¶
func (Instance) SetSource ¶
func (self Instance) SetSource(value gdclass.VisualShaderNodeSample3DSource)
func (Instance) Source ¶
func (self Instance) Source() gdclass.VisualShaderNodeSample3DSource
func (*Instance) UnsafePointer ¶
type Source ¶
type Source = gdclass.VisualShaderNodeSample3DSource //gd:VisualShaderNodeSample3D.Source
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