VisualShaderNodeFresnel

package
v0.0.0-...-d9f4d4e Latest Latest
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Published: Feb 9, 2025 License: MIT Imports: 21 Imported by: 0

Documentation

Overview

Package VisualShaderNodeFresnel provides methods for working with VisualShaderNodeFresnel object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsVisualShaderNodeFresnel() Instance
}

type Instance

type Instance [1]gdclass.VisualShaderNodeFresnel

Returns falloff based on the dot product of surface normal and view direction of camera (pass associated inputs to it).

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) AsVisualShaderNode

func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance

func (Instance) AsVisualShaderNodeFresnel

func (self Instance) AsVisualShaderNodeFresnel() Instance

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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