Documentation
¶
Overview ¶
Package VisualShaderNodeCompare provides methods for working with VisualShaderNodeCompare object instances.
Index ¶
- type Advanced
- type Any
- type ComparisonType
- type Condition
- type Function
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
- func (self Instance) AsVisualShaderNodeCompare() Instance
- func (self Instance) Condition() gdclass.VisualShaderNodeCompareCondition
- func (self Instance) Function() gdclass.VisualShaderNodeCompareFunction
- func (self Instance) SetCondition(value gdclass.VisualShaderNodeCompareCondition)
- func (self Instance) SetFunction(value gdclass.VisualShaderNodeCompareFunction)
- func (self Instance) SetType(value gdclass.VisualShaderNodeCompareComparisonType)
- func (self Instance) Type() gdclass.VisualShaderNodeCompareComparisonType
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type ComparisonType ¶
type ComparisonType = gdclass.VisualShaderNodeCompareComparisonType //gd:VisualShaderNodeCompare.ComparisonType
const ( /*A floating-point scalar.*/ CtypeScalar ComparisonType = 0 /*An integer scalar.*/ CtypeScalarInt ComparisonType = 1 /*An unsigned integer scalar.*/ CtypeScalarUint ComparisonType = 2 /*A 2D vector type.*/ CtypeVector2d ComparisonType = 3 /*A 3D vector type.*/ CtypeVector3d ComparisonType = 4 /*A 4D vector type.*/ CtypeVector4d ComparisonType = 5 /*A boolean type.*/ CtypeBoolean ComparisonType = 6 /*A transform ([code]mat4[/code]) type.*/ CtypeTransform ComparisonType = 7 /*Represents the size of the [enum ComparisonType] enum.*/ CtypeMax ComparisonType = 8 )
type Condition ¶
type Condition = gdclass.VisualShaderNodeCompareCondition //gd:VisualShaderNodeCompare.Condition
const ( /*The result will be true if all of component in vector satisfy the comparison condition.*/ CondAll Condition = 0 /*The result will be true if any of component in vector satisfy the comparison condition.*/ CondAny Condition = 1 /*Represents the size of the [enum Condition] enum.*/ CondMax Condition = 2 )
type Function ¶
type Function = gdclass.VisualShaderNodeCompareFunction //gd:VisualShaderNodeCompare.Function
const ( /*Comparison for equality ([code]a == b[/code]).*/ FuncEqual Function = 0 /*Comparison for inequality ([code]a != b[/code]).*/ FuncNotEqual Function = 1 /*Comparison for greater than ([code]a > b[/code]). Cannot be used if [member type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM].*/ FuncGreaterThan Function = 2 /*Comparison for greater than or equal ([code]a >= b[/code]). Cannot be used if [member type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM].*/ FuncGreaterThanEqual Function = 3 /*Comparison for less than ([code]a < b[/code]). Cannot be used if [member type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM].*/ FuncLessThan Function = 4 /*Comparison for less than or equal ([code]a <= b[/code]). Cannot be used if [member type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM].*/ FuncLessThanEqual Function = 5 /*Represents the size of the [enum Function] enum.*/ FuncMax Function = 6 )
type Instance ¶
type Instance [1]gdclass.VisualShaderNodeCompare
Compares [code]a[/code] and [code]b[/code] of [member type] by [member function]. Returns a boolean scalar. Translates to [code]if[/code] instruction in shader code.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsVisualShaderNode ¶
func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
func (Instance) AsVisualShaderNodeCompare ¶
func (Instance) Condition ¶
func (self Instance) Condition() gdclass.VisualShaderNodeCompareCondition
func (Instance) Function ¶
func (self Instance) Function() gdclass.VisualShaderNodeCompareFunction
func (Instance) SetCondition ¶
func (self Instance) SetCondition(value gdclass.VisualShaderNodeCompareCondition)
func (Instance) SetFunction ¶
func (self Instance) SetFunction(value gdclass.VisualShaderNodeCompareFunction)
func (Instance) SetType ¶
func (self Instance) SetType(value gdclass.VisualShaderNodeCompareComparisonType)
func (Instance) Type ¶
func (self Instance) Type() gdclass.VisualShaderNodeCompareComparisonType
func (*Instance) UnsafePointer ¶
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