Documentation
¶
Overview ¶
Package VisualShaderNodeBillboard provides methods for working with VisualShaderNodeBillboard object instances.
Index ¶
- type Advanced
- type Any
- type BillboardType
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
- func (self Instance) AsVisualShaderNodeBillboard() Instance
- func (self Instance) BillboardType() gdclass.VisualShaderNodeBillboardBillboardType
- func (self Instance) KeepScale() bool
- func (self Instance) SetBillboardType(value gdclass.VisualShaderNodeBillboardBillboardType)
- func (self Instance) SetKeepScale(value bool)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type BillboardType ¶
type BillboardType = gdclass.VisualShaderNodeBillboardBillboardType //gd:VisualShaderNodeBillboard.BillboardType
const ( /*Billboarding is disabled and the node does nothing.*/ BillboardTypeDisabled BillboardType = 0 /*A standard billboarding algorithm is enabled.*/ BillboardTypeEnabled BillboardType = 1 /*A billboarding algorithm to rotate around Y-axis is enabled.*/ BillboardTypeFixedY BillboardType = 2 /*A billboarding algorithm designed to use on particles is enabled.*/ BillboardTypeParticles BillboardType = 3 /*Represents the size of the [enum BillboardType] enum.*/ BillboardTypeMax BillboardType = 4 )
type Instance ¶
type Instance [1]gdclass.VisualShaderNodeBillboard
The output port of this node needs to be connected to [code]Model View Matrix[/code] port of [VisualShaderNodeOutput].
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsVisualShaderNode ¶
func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
func (Instance) AsVisualShaderNodeBillboard ¶
func (Instance) BillboardType ¶
func (self Instance) BillboardType() gdclass.VisualShaderNodeBillboardBillboardType
func (Instance) SetBillboardType ¶
func (self Instance) SetBillboardType(value gdclass.VisualShaderNodeBillboardBillboardType)
func (Instance) SetKeepScale ¶
func (*Instance) UnsafePointer ¶
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