Documentation
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Overview ¶
Package TouchScreenButton provides methods for working with TouchScreenButton object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) Action() string
- func (self Instance) AsCanvasItem() CanvasItem.Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsNode2D() Node2D.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsTouchScreenButton() Instance
- func (self Instance) Bitmask() [1]gdclass.BitMap
- func (self Instance) IsPressed() bool
- func (self Instance) OnPressed(cb func())
- func (self Instance) OnReleased(cb func())
- func (self Instance) PassbyPress() bool
- func (self Instance) SetAction(value string)
- func (self Instance) SetBitmask(value [1]gdclass.BitMap)
- func (self Instance) SetPassbyPress(value bool)
- func (self Instance) SetShape(value [1]gdclass.Shape2D)
- func (self Instance) SetShapeCentered(value bool)
- func (self Instance) SetShapeVisible(value bool)
- func (self Instance) SetTextureNormal(value [1]gdclass.Texture2D)
- func (self Instance) SetTexturePressed(value [1]gdclass.Texture2D)
- func (self Instance) SetVisibilityMode(value gdclass.TouchScreenButtonVisibilityMode)
- func (self Instance) Shape() [1]gdclass.Shape2D
- func (self Instance) ShapeCentered() bool
- func (self Instance) ShapeVisible() bool
- func (self Instance) TextureNormal() [1]gdclass.Texture2D
- func (self Instance) TexturePressed() [1]gdclass.Texture2D
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
- func (self Instance) VisibilityMode() gdclass.TouchScreenButtonVisibilityMode
- type VisibilityMode
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.TouchScreenButton
TouchScreenButton allows you to create on-screen buttons for touch devices. It's intended for gameplay use, such as a unit you have to touch to move. Unlike [Button], TouchScreenButton supports multitouch out of the box. Several TouchScreenButtons can be pressed at the same time with touch input. This node inherits from [Node2D]. Unlike with [Control] nodes, you cannot set anchors on it. If you want to create menus or user interfaces, you may want to use [Button] nodes instead. To make button nodes react to touch events, you can enable the Emulate Mouse option in the Project Settings. You can configure TouchScreenButton to be visible only on touch devices, helping you develop your game both for desktop and mobile devices.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsCanvasItem ¶
func (self Instance) AsCanvasItem() CanvasItem.Instance
func (Instance) AsTouchScreenButton ¶
func (Instance) OnReleased ¶
func (self Instance) OnReleased(cb func())
func (Instance) PassbyPress ¶
func (Instance) SetBitmask ¶
func (Instance) SetPassbyPress ¶
func (Instance) SetShapeCentered ¶
func (Instance) SetShapeVisible ¶
func (Instance) SetTextureNormal ¶
func (Instance) SetTexturePressed ¶
func (Instance) SetVisibilityMode ¶
func (self Instance) SetVisibilityMode(value gdclass.TouchScreenButtonVisibilityMode)
func (Instance) ShapeCentered ¶
func (Instance) ShapeVisible ¶
func (Instance) TextureNormal ¶
func (Instance) TexturePressed ¶
func (*Instance) UnsafePointer ¶
func (Instance) VisibilityMode ¶
func (self Instance) VisibilityMode() gdclass.TouchScreenButtonVisibilityMode
type VisibilityMode ¶
type VisibilityMode = gdclass.TouchScreenButtonVisibilityMode //gd:TouchScreenButton.VisibilityMode
const ( /*Always visible.*/ VisibilityAlways VisibilityMode = 0 /*Visible on touch screens only.*/ VisibilityTouchscreenOnly VisibilityMode = 1 )