Documentation
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Overview ¶
Package SkeletonModification2DFABRIK provides methods for working with SkeletonModification2DFABRIK object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsSkeletonModification2D() SkeletonModification2D.Instance
- func (self Instance) AsSkeletonModification2DFABRIK() Instance
- func (self Instance) FabrikDataChainLength() int
- func (self Instance) GetFabrikJointBone2dNode(joint_idx int) string
- func (self Instance) GetFabrikJointBoneIndex(joint_idx int) int
- func (self Instance) GetFabrikJointMagnetPosition(joint_idx int) Vector2.XY
- func (self Instance) GetFabrikJointUseTargetRotation(joint_idx int) bool
- func (self Instance) SetFabrikDataChainLength(value int)
- func (self Instance) SetFabrikJointBone2dNode(joint_idx int, bone2d_nodepath string)
- func (self Instance) SetFabrikJointBoneIndex(joint_idx int, bone_idx int)
- func (self Instance) SetFabrikJointMagnetPosition(joint_idx int, magnet_position Vector2.XY)
- func (self Instance) SetFabrikJointUseTargetRotation(joint_idx int, use_target_rotation bool)
- func (self Instance) SetTargetNodepath(value string)
- func (self Instance) TargetNodepath() string
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.SkeletonModification2DFABRIK
This [SkeletonModification2D] uses an algorithm called Forward And Backward Reaching Inverse Kinematics, or FABRIK, to rotate a bone chain so that it reaches a target. FABRIK works by knowing the positions and lengths of a series of bones, typically called a "bone chain". It first starts by running a forward pass, which places the final bone at the target's position. Then all other bones are moved towards the tip bone, so they stay at the defined bone length away. Then a backwards pass is performed, where the root/first bone in the FABRIK chain is placed back at the origin. Then all other bones are moved so they stay at the defined bone length away. This positions the bone chain so that it reaches the target when possible, but all of the bones stay the correct length away from each other. Because of how FABRIK works, it often gives more natural results than those seen in [SkeletonModification2DCCDIK]. FABRIK also supports angle constraints, which are fully taken into account when solving. [b]Note:[/b] The FABRIK modifier has [code]fabrik_joints[/code], which are the data objects that hold the data for each joint in the FABRIK chain. This is different from [Bone2D] nodes! FABRIK joints hold the data needed for each [Bone2D] in the bone chain used by FABRIK. To help control how the FABRIK joints move, a magnet vector can be passed, which can nudge the bones in a certain direction prior to solving, giving a level of control over the final result.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsSkeletonModification2D ¶
func (self Instance) AsSkeletonModification2D() SkeletonModification2D.Instance
func (Instance) AsSkeletonModification2DFABRIK ¶
func (Instance) FabrikDataChainLength ¶
func (Instance) GetFabrikJointBone2dNode ¶
Returns the [Bone2D] node assigned to the FABRIK joint at [param joint_idx].
func (Instance) GetFabrikJointBoneIndex ¶
Returns the index of the [Bone2D] node assigned to the FABRIK joint at [param joint_idx].
func (Instance) GetFabrikJointMagnetPosition ¶
Returns the magnet position vector for the joint at [param joint_idx].
func (Instance) GetFabrikJointUseTargetRotation ¶
Returns whether the joint is using the target's rotation rather than allowing FABRIK to rotate the joint. This option only applies to the tip/final joint in the chain.
func (Instance) SetFabrikDataChainLength ¶
func (Instance) SetFabrikJointBone2dNode ¶
Sets the [Bone2D] node assigned to the FABRIK joint at [param joint_idx].
func (Instance) SetFabrikJointBoneIndex ¶
Sets the bone index, [param bone_idx], of the FABRIK joint at [param joint_idx]. When possible, this will also update the [code]bone2d_node[/code] of the FABRIK joint based on data provided by the linked skeleton.
func (Instance) SetFabrikJointMagnetPosition ¶
Sets the magnet position vector for the joint at [param joint_idx].
func (Instance) SetFabrikJointUseTargetRotation ¶
Sets whether the joint at [param joint_idx] will use the target node's rotation rather than letting FABRIK rotate the node. [b]Note:[/b] This option only works for the tip/final joint in the chain. For all other nodes, this option will be ignored.