Documentation
¶
Overview ¶
Package ShaderInclude provides methods for working with ShaderInclude object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsShaderInclude() Instance
- func (self Instance) Code() string
- func (self Instance) SetCode(value string)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.ShaderInclude
A shader include file, saved with the [code].gdshaderinc[/code] extension. This class allows you to define a custom shader snippet that can be included in a [Shader] by using the preprocessor directive [code]#include[/code], followed by the file path (e.g. [code]#include "res://shader_lib.gdshaderinc"[/code]). The snippet doesn't have to be a valid shader on its own.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted