Documentation
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Overview ¶
Package RemoteTransform3D provides methods for working with RemoteTransform3D object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsNode3D() Node3D.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRemoteTransform3D() Instance
- func (self Instance) ForceUpdateCache()
- func (self Instance) RemotePath() string
- func (self Instance) SetRemotePath(value string)
- func (self Instance) SetUpdatePosition(value bool)
- func (self Instance) SetUpdateRotation(value bool)
- func (self Instance) SetUpdateScale(value bool)
- func (self Instance) SetUseGlobalCoordinates(value bool)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) UpdatePosition() bool
- func (self Instance) UpdateRotation() bool
- func (self Instance) UpdateScale() bool
- func (self Instance) UseGlobalCoordinates() bool
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.RemoteTransform3D
RemoteTransform3D pushes its own [Transform3D] to another [Node3D] derived Node (called the remote node) in the scene. It can be set to update another Node's position, rotation and/or scale. It can use either global or local coordinates.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRemoteTransform3D ¶
func (Instance) ForceUpdateCache ¶
func (self Instance) ForceUpdateCache()
[RemoteTransform3D] caches the remote node. It may not notice if the remote node disappears; [method force_update_cache] forces it to update the cache again.