Documentation
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Overview ¶
Package Joint2D provides methods for working with Joint2D object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsCanvasItem() CanvasItem.Instance
- func (self Instance) AsJoint2D() Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsNode2D() Node2D.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) Bias() Float.X
- func (self Instance) DisableCollision() bool
- func (self Instance) GetRid() RID.Joint2D
- func (self Instance) NodeA() string
- func (self Instance) NodeB() string
- func (self Instance) SetBias(value Float.X)
- func (self Instance) SetDisableCollision(value bool)
- func (self Instance) SetNodeA(value string)
- func (self Instance) SetNodeB(value string)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
Abstract base class for all joints in 2D physics. 2D joints bind together two physics bodies ([member node_a] and [member node_b]) and apply a constraint.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsCanvasItem ¶
func (self Instance) AsCanvasItem() CanvasItem.Instance
func (Instance) DisableCollision ¶
func (Instance) SetDisableCollision ¶
func (*Instance) UnsafePointer ¶
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