Documentation
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Overview ¶
Package InputEventScreenTouch provides methods for working with InputEventScreenTouch object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsInputEvent() InputEvent.Instance
- func (self Instance) AsInputEventFromWindow() InputEventFromWindow.Instance
- func (self Instance) AsInputEventScreenTouch() Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) DoubleTap() bool
- func (self Instance) Index() int
- func (self Instance) Position() Vector2.XY
- func (self Instance) SetCanceled(value bool)
- func (self Instance) SetDoubleTap(value bool)
- func (self Instance) SetIndex(value int)
- func (self Instance) SetPosition(value Vector2.XY)
- func (self Instance) SetPressed(value bool)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.InputEventScreenTouch
Stores information about multi-touch press/release input events. Supports touch press, touch release and [member index] for multi-touch count and order.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsInputEvent ¶
func (self Instance) AsInputEvent() InputEvent.Instance
func (Instance) AsInputEventFromWindow ¶
func (self Instance) AsInputEventFromWindow() InputEventFromWindow.Instance
func (Instance) AsInputEventScreenTouch ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) SetCanceled ¶
func (Instance) SetDoubleTap ¶
func (Instance) SetPosition ¶
func (Instance) SetPressed ¶
func (*Instance) UnsafePointer ¶
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