Documentation
¶
Overview ¶
Package GLTFSkeleton provides methods for working with GLTFSkeleton object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsGLTFSkeleton() Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) GetBoneAttachment(idx int) [1]gdclass.BoneAttachment3D
- func (self Instance) GetBoneAttachmentCount() int
- func (self Instance) GetGodotSkeleton() [1]gdclass.Skeleton3D
- func (self Instance) GodotBoneNode() map[any]any
- func (self Instance) Joints() []int32
- func (self Instance) Roots() []int32
- func (self Instance) SetGodotBoneNode(value map[any]any)
- func (self Instance) SetJoints(value []int32)
- func (self Instance) SetRoots(value []int32)
- func (self Instance) SetUniqueNames(value []string)
- func (self Instance) UniqueNames() []string
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.GLTFSkeleton
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsGLTFSkeleton ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) GetBoneAttachment ¶
func (self Instance) GetBoneAttachment(idx int) [1]gdclass.BoneAttachment3D
func (Instance) GetBoneAttachmentCount ¶
func (Instance) GetGodotSkeleton ¶
func (self Instance) GetGodotSkeleton() [1]gdclass.Skeleton3D
func (Instance) GodotBoneNode ¶
func (Instance) SetGodotBoneNode ¶
func (Instance) SetUniqueNames ¶
func (Instance) UniqueNames ¶
func (*Instance) UnsafePointer ¶
Click to show internal directories.
Click to hide internal directories.