Documentation
¶
Overview ¶
Package GLTFMesh provides methods for working with GLTFMesh object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsGLTFMesh() Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) BlendWeights() []float32
- func (self Instance) GetAdditionalData(extension_name string) any
- func (self Instance) InstanceMaterials() [][1]gdclass.Material
- func (self Instance) Mesh() [1]gdclass.ImporterMesh
- func (self Instance) OriginalName() string
- func (self Instance) SetAdditionalData(extension_name string, additional_data any)
- func (self Instance) SetBlendWeights(value []float32)
- func (self Instance) SetInstanceMaterials(value [][1]gdclass.Material)
- func (self Instance) SetMesh(value [1]gdclass.ImporterMesh)
- func (self Instance) SetOriginalName(value string)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
GLTFMesh handles 3D mesh data imported from GLTF files. It includes properties for blend channels, blend weights, instance materials, and the mesh itself.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsGLTFMesh ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) BlendWeights ¶
func (Instance) GetAdditionalData ¶
Gets additional arbitrary data in this [GLTFMesh] instance. This can be used to keep per-node state data in [GLTFDocumentExtension] classes, which is important because they are stateless. The argument should be the [GLTFDocumentExtension] name (does not have to match the extension name in the GLTF file), and the return value can be anything you set. If nothing was set, the return value is null.
func (Instance) InstanceMaterials ¶
func (Instance) Mesh ¶
func (self Instance) Mesh() [1]gdclass.ImporterMesh
func (Instance) OriginalName ¶
func (Instance) SetAdditionalData ¶
Sets additional arbitrary data in this [GLTFMesh] instance. This can be used to keep per-node state data in [GLTFDocumentExtension] classes, which is important because they are stateless. The first argument should be the [GLTFDocumentExtension] name (does not have to match the extension name in the GLTF file), and the second argument can be anything you want.
func (Instance) SetBlendWeights ¶
func (Instance) SetInstanceMaterials ¶
func (Instance) SetMesh ¶
func (self Instance) SetMesh(value [1]gdclass.ImporterMesh)