EditorSceneFormatImporterUFBX

package
v0.0.0-...-d9f4d4e Latest Latest
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Published: Feb 9, 2025 License: MIT Imports: 20 Imported by: 0

Documentation

Overview

Package EditorSceneFormatImporterUFBX provides methods for working with EditorSceneFormatImporterUFBX object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsEditorSceneFormatImporterUFBX() Instance
}

type Instance

EditorSceneFormatImporterUFBX is designed to load FBX files and supports both binary and ASCII FBX files from version 3000 onward. This class supports various 3D object types like meshes, skins, blend shapes, materials, and rigging information. The class aims for feature parity with the official FBX SDK and supports FBX 7.4 specifications.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsEditorSceneFormatImporter

func (self Instance) AsEditorSceneFormatImporter() EditorSceneFormatImporter.Instance

func (Instance) AsEditorSceneFormatImporterUFBX

func (self Instance) AsEditorSceneFormatImporterUFBX() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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