Documentation
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Overview ¶
Package EditorSceneFormatImporterUFBX provides methods for working with EditorSceneFormatImporterUFBX object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsEditorSceneFormatImporter() EditorSceneFormatImporter.Instance
- func (self Instance) AsEditorSceneFormatImporterUFBX() Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.EditorSceneFormatImporterUFBX
EditorSceneFormatImporterUFBX is designed to load FBX files and supports both binary and ASCII FBX files from version 3000 onward. This class supports various 3D object types like meshes, skins, blend shapes, materials, and rigging information. The class aims for feature parity with the official FBX SDK and supports FBX 7.4 specifications.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsEditorSceneFormatImporter ¶
func (self Instance) AsEditorSceneFormatImporter() EditorSceneFormatImporter.Instance
func (Instance) AsEditorSceneFormatImporterUFBX ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted