AudioEffectInstance

package
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Published: Feb 9, 2025 License: MIT Imports: 19 Imported by: 0

Documentation

Overview

Package AudioEffectInstance provides methods for working with AudioEffectInstance object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsAudioEffectInstance() Instance
}

type AudioFrame

type AudioFrame = gd.AudioFrame

type Implementation

type Implementation = implementation

Implementation implements Interface with empty methods.

type Instance

type Instance [1]gdclass.AudioEffectInstance

An audio effect instance manipulates the audio it receives for a given effect. This instance is automatically created by an [AudioEffect] when it is added to a bus, and should usually not be created directly. If necessary, it can be fetched at run-time with [method AudioServer.get_bus_effect_instance].

See [Interface] for methods that can be overridden by a [Class] that extends it.

%!(EXTRA string=AudioEffectInstance)

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsAudioEffectInstance

func (self Instance) AsAudioEffectInstance() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

type Interface

type Interface interface {
	//Called by the [AudioServer] to process this effect. When [method _process_silence] is not overridden or it returns [code]false[/code], this method is called only when the bus is active.
	//[b]Note:[/b] It is not useful to override this method in GDScript or C#. Only GDExtension can take advantage of it.
	Process(src_buffer unsafe.Pointer, dst_buffer *AudioFrame, frame_count int)
	//Override this method to customize the processing behavior of this effect instance.
	//Should return [code]true[/code] to force the [AudioServer] to always call [method _process], even if the bus has been muted or cannot otherwise be heard.
	ProcessSilence() bool
}

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