Documentation
¶
Overview ¶
Package VisualShaderNodeUIntFunc provides methods for working with VisualShaderNodeUIntFunc object instances.
Index ¶
- type Advanced
- type Any
- type Function
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
- func (self Instance) AsVisualShaderNodeUIntFunc() Instance
- func (self Instance) Function() gdclass.VisualShaderNodeUIntFuncFunction
- func (self Instance) SetFunction(value gdclass.VisualShaderNodeUIntFuncFunction)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Function ¶
type Function = gdclass.VisualShaderNodeUIntFuncFunction //gd:VisualShaderNodeUIntFunc.Function
const ( /*Negates the [code]x[/code] using [code]-(x)[/code].*/ FuncNegate Function = 0 /*Returns the result of bitwise [code]NOT[/code] operation on the integer. Translates to [code]~a[/code] in the Godot Shader Language.*/ FuncBitwiseNot Function = 1 /*Represents the size of the [enum Function] enum.*/ FuncMax Function = 2 )
type Instance ¶
type Instance [1]gdclass.VisualShaderNodeUIntFunc
Accept an unsigned integer scalar ([code]x[/code]) to the input port and transform it according to [member function].
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsVisualShaderNode ¶
func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
func (Instance) AsVisualShaderNodeUIntFunc ¶
func (Instance) Function ¶
func (self Instance) Function() gdclass.VisualShaderNodeUIntFuncFunction
func (Instance) SetFunction ¶
func (self Instance) SetFunction(value gdclass.VisualShaderNodeUIntFuncFunction)
func (*Instance) UnsafePointer ¶
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