Documentation
¶
Overview ¶
Package VisualShaderNodeFloatParameter provides methods for working with VisualShaderNodeFloatParameter object instances.
Index ¶
- type Advanced
- type Any
- type Hint
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
- func (self Instance) AsVisualShaderNodeFloatParameter() Instance
- func (self Instance) AsVisualShaderNodeParameter() VisualShaderNodeParameter.Instance
- func (self Instance) DefaultValue() Float.X
- func (self Instance) DefaultValueEnabled() bool
- func (self Instance) Hint() gdclass.VisualShaderNodeFloatParameterHint
- func (self Instance) Max() Float.X
- func (self Instance) Min() Float.X
- func (self Instance) SetDefaultValue(value Float.X)
- func (self Instance) SetDefaultValueEnabled(value bool)
- func (self Instance) SetHint(value gdclass.VisualShaderNodeFloatParameterHint)
- func (self Instance) SetMax(value Float.X)
- func (self Instance) SetMin(value Float.X)
- func (self Instance) SetStep(value Float.X)
- func (self Instance) Step() Float.X
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Hint ¶
type Hint = gdclass.VisualShaderNodeFloatParameterHint //gd:VisualShaderNodeFloatParameter.Hint
const ( /*No hint used.*/ HintNone Hint = 0 /*A range hint for scalar value, which limits possible input values between [member min] and [member max]. Translated to [code]hint_range(min, max)[/code] in shader code.*/ HintRange Hint = 1 /*A range hint for scalar value with step, which limits possible input values between [member min] and [member max], with a step (increment) of [member step]). Translated to [code]hint_range(min, max, step)[/code] in shader code.*/ HintRangeStep Hint = 2 /*Represents the size of the [enum Hint] enum.*/ HintMax Hint = 3 )
type Instance ¶
type Instance [1]gdclass.VisualShaderNodeFloatParameter
Translated to [code]uniform float[/code] in the shader language.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsVisualShaderNode ¶
func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
func (Instance) AsVisualShaderNodeFloatParameter ¶
func (Instance) AsVisualShaderNodeParameter ¶
func (self Instance) AsVisualShaderNodeParameter() VisualShaderNodeParameter.Instance
func (Instance) DefaultValue ¶
func (Instance) DefaultValueEnabled ¶
func (Instance) Hint ¶
func (self Instance) Hint() gdclass.VisualShaderNodeFloatParameterHint
func (Instance) SetDefaultValue ¶
func (Instance) SetDefaultValueEnabled ¶
func (Instance) SetHint ¶
func (self Instance) SetHint(value gdclass.VisualShaderNodeFloatParameterHint)
func (*Instance) UnsafePointer ¶
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