VisualShaderNodeFloatConstant

package
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Published: Feb 9, 2025 License: MIT Imports: 22 Imported by: 0

Documentation

Overview

Package VisualShaderNodeFloatConstant provides methods for working with VisualShaderNodeFloatConstant object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsVisualShaderNodeFloatConstant() Instance
}

type Instance

Translated to [code skip-lint]float[/code] in the shader language.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) AsVisualShaderNode

func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance

func (Instance) AsVisualShaderNodeConstant

func (self Instance) AsVisualShaderNodeConstant() VisualShaderNodeConstant.Instance

func (Instance) AsVisualShaderNodeFloatConstant

func (self Instance) AsVisualShaderNodeFloatConstant() Instance

func (Instance) Constant

func (self Instance) Constant() Float.X

func (Instance) SetConstant

func (self Instance) SetConstant(value Float.X)

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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