VisualShaderNodeCubemap

package
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Published: Feb 9, 2025 License: MIT Imports: 21 Imported by: 0

Documentation

Overview

Package VisualShaderNodeCubemap provides methods for working with VisualShaderNodeCubemap object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsVisualShaderNodeCubemap() Instance
}

type Instance

type Instance [1]gdclass.VisualShaderNodeCubemap

Translated to [code]texture(cubemap, vec3)[/code] in the shader language. Returns a color vector and alpha channel as scalar.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) AsVisualShaderNode

func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance

func (Instance) AsVisualShaderNodeCubemap

func (self Instance) AsVisualShaderNodeCubemap() Instance

func (Instance) CubeMap

func (self Instance) CubeMap() [1]gdclass.Cubemap

func (Instance) SetCubeMap

func (self Instance) SetCubeMap(value [1]gdclass.Cubemap)

func (Instance) SetSource

func (self Instance) SetSource(value gdclass.VisualShaderNodeCubemapSource)

func (Instance) SetTextureType

func (self Instance) SetTextureType(value gdclass.VisualShaderNodeCubemapTextureType)

func (Instance) Source

func (Instance) TextureType

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

type Source

type Source = gdclass.VisualShaderNodeCubemapSource //gd:VisualShaderNodeCubemap.Source
const (
	/*Use the [Cubemap] set via [member cube_map]. If this is set to [member source], the [code]samplerCube[/code] port is ignored.*/
	SourceTexture Source = 0
	/*Use the [Cubemap] sampler reference passed via the [code]samplerCube[/code] port. If this is set to [member source], the [member cube_map] texture is ignored.*/
	SourcePort Source = 1
	/*Represents the size of the [enum Source] enum.*/
	SourceMax Source = 2
)

type TextureType

type TextureType = gdclass.VisualShaderNodeCubemapTextureType //gd:VisualShaderNodeCubemap.TextureType
const (
	/*No hints are added to the uniform declaration.*/
	TypeData TextureType = 0
	/*Adds [code]source_color[/code] as hint to the uniform declaration for proper sRGB to linear conversion.*/
	TypeColor TextureType = 1
	/*Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.*/
	TypeNormalMap TextureType = 2
	/*Represents the size of the [enum TextureType] enum.*/
	TypeMax TextureType = 3
)

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