Documentation
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Overview ¶
Package VisualShaderNodeColorFunc provides methods for working with VisualShaderNodeColorFunc object instances.
Index ¶
- type Advanced
- type Any
- type Function
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
- func (self Instance) AsVisualShaderNodeColorFunc() Instance
- func (self Instance) Function() gdclass.VisualShaderNodeColorFuncFunction
- func (self Instance) SetFunction(value gdclass.VisualShaderNodeColorFuncFunction)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Function ¶
type Function = gdclass.VisualShaderNodeColorFuncFunction //gd:VisualShaderNodeColorFunc.Function
const ( /*Converts the color to grayscale using the following formula: [codeblock] vec3 c = input; float max1 = max(c.r, c.g); float max2 = max(max1, c.b); float max3 = max(max1, max2); return vec3(max3, max3, max3); [/codeblock]*/ FuncGrayscale Function = 0 /*Converts HSV vector to RGB equivalent.*/ FuncHsv2rgb Function = 1 /*Converts RGB vector to HSV equivalent.*/ FuncRgb2hsv Function = 2 /*Applies sepia tone effect using the following formula: [codeblock] vec3 c = input; float r = (c.r * 0.393) + (c.g * 0.769) + (c.b * 0.189); float g = (c.r * 0.349) + (c.g * 0.686) + (c.b * 0.168); float b = (c.r * 0.272) + (c.g * 0.534) + (c.b * 0.131); return vec3(r, g, b); [/codeblock]*/ FuncSepia Function = 3 /*Represents the size of the [enum Function] enum.*/ FuncMax Function = 4 )
type Instance ¶
type Instance [1]gdclass.VisualShaderNodeColorFunc
Accept a [Color] to the input port and transform it according to [member function].
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsVisualShaderNode ¶
func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
func (Instance) AsVisualShaderNodeColorFunc ¶
func (Instance) Function ¶
func (self Instance) Function() gdclass.VisualShaderNodeColorFuncFunction
func (Instance) SetFunction ¶
func (self Instance) SetFunction(value gdclass.VisualShaderNodeColorFuncFunction)
func (*Instance) UnsafePointer ¶
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