PlaceholderMesh

package
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Published: Feb 9, 2025 License: MIT Imports: 22 Imported by: 0

Documentation

Overview

Package PlaceholderMesh provides methods for working with PlaceholderMesh object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsPlaceholderMesh() Instance
}

type Instance

type Instance [1]gdclass.PlaceholderMesh

This class is used when loading a project that uses a [Mesh] subclass in 2 conditions: - When running the project exported in dedicated server mode, only the texture's dimensions are kept (as they may be relied upon for gameplay purposes or positioning of other elements). This allows reducing the exported PCK's size significantly. - When this subclass is missing due to using a different engine version or build (e.g. modules disabled).

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsMesh

func (self Instance) AsMesh() Mesh.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsPlaceholderMesh

func (self Instance) AsPlaceholderMesh() Instance

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) SetAabb

func (self Instance) SetAabb(value AABB.PositionSize)

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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