Documentation
¶
Overview ¶
Package LightOccluder2D provides methods for working with LightOccluder2D object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsCanvasItem() CanvasItem.Instance
- func (self Instance) AsLightOccluder2D() Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsNode2D() Node2D.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) Occluder() [1]gdclass.OccluderPolygon2D
- func (self Instance) OccluderLightMask() int
- func (self Instance) SdfCollision() bool
- func (self Instance) SetOccluder(value [1]gdclass.OccluderPolygon2D)
- func (self Instance) SetOccluderLightMask(value int)
- func (self Instance) SetSdfCollision(value bool)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.LightOccluder2D
Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an [OccluderPolygon2D] in order for the shadow to be computed.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsCanvasItem ¶
func (self Instance) AsCanvasItem() CanvasItem.Instance
func (Instance) AsLightOccluder2D ¶
func (Instance) Occluder ¶
func (self Instance) Occluder() [1]gdclass.OccluderPolygon2D
func (Instance) OccluderLightMask ¶
func (Instance) SdfCollision ¶
func (Instance) SetOccluder ¶
func (self Instance) SetOccluder(value [1]gdclass.OccluderPolygon2D)
func (Instance) SetOccluderLightMask ¶
func (Instance) SetSdfCollision ¶
func (*Instance) UnsafePointer ¶
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