Documentation
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Overview ¶
Package InputEventJoypadButton provides methods for working with InputEventJoypadButton object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsInputEvent() InputEvent.Instance
- func (self Instance) AsInputEventJoypadButton() Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) ButtonIndex() JoyButton
- func (self Instance) Pressure() Float.X
- func (self Instance) SetButtonIndex(value JoyButton)
- func (self Instance) SetPressed(value bool)
- func (self Instance) SetPressure(value Float.X)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
- type JoyButton
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.InputEventJoypadButton
Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see [InputEventJoypadMotion].
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsInputEvent ¶
func (self Instance) AsInputEvent() InputEvent.Instance
func (Instance) AsInputEventJoypadButton ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) ButtonIndex ¶
func (Instance) SetButtonIndex ¶
func (Instance) SetPressed ¶
func (Instance) SetPressure ¶
func (*Instance) UnsafePointer ¶
type JoyButton ¶
type JoyButton int
const ( /*An invalid game controller button.*/ JoyButtonInvalid JoyButton = -1 /*Game controller SDL button A. Corresponds to the bottom action button: Sony Cross, Xbox A, Nintendo B.*/ JoyButtonA JoyButton = 0 /*Game controller SDL button B. Corresponds to the right action button: Sony Circle, Xbox B, Nintendo A.*/ JoyButtonB JoyButton = 1 /*Game controller SDL button X. Corresponds to the left action button: Sony Square, Xbox X, Nintendo Y.*/ JoyButtonX JoyButton = 2 /*Game controller SDL button Y. Corresponds to the top action button: Sony Triangle, Xbox Y, Nintendo X.*/ JoyButtonY JoyButton = 3 /*Game controller SDL back button. Corresponds to the Sony Select, Xbox Back, Nintendo - button.*/ JoyButtonBack JoyButton = 4 /*Game controller SDL guide button. Corresponds to the Sony PS, Xbox Home button.*/ JoyButtonGuide JoyButton = 5 /*Game controller SDL start button. Corresponds to the Sony Options, Xbox Menu, Nintendo + button.*/ JoyButtonStart JoyButton = 6 /*Game controller SDL left stick button. Corresponds to the Sony L3, Xbox L/LS button.*/ JoyButtonLeftStick JoyButton = 7 /*Game controller SDL right stick button. Corresponds to the Sony R3, Xbox R/RS button.*/ JoyButtonRightStick JoyButton = 8 /*Game controller SDL left shoulder button. Corresponds to the Sony L1, Xbox LB button.*/ JoyButtonLeftShoulder JoyButton = 9 /*Game controller SDL right shoulder button. Corresponds to the Sony R1, Xbox RB button.*/ JoyButtonRightShoulder JoyButton = 10 /*Game controller D-pad up button.*/ JoyButtonDpadUp JoyButton = 11 /*Game controller D-pad down button.*/ JoyButtonDpadDown JoyButton = 12 /*Game controller D-pad left button.*/ JoyButtonDpadLeft JoyButton = 13 /*Game controller D-pad right button.*/ JoyButtonDpadRight JoyButton = 14 /*Game controller SDL miscellaneous button. Corresponds to Xbox share button, PS5 microphone button, Nintendo Switch capture button.*/ JoyButtonMisc1 JoyButton = 15 /*Game controller SDL paddle 1 button.*/ JoyButtonPaddle1 JoyButton = 16 /*Game controller SDL paddle 2 button.*/ JoyButtonPaddle2 JoyButton = 17 /*Game controller SDL paddle 3 button.*/ JoyButtonPaddle3 JoyButton = 18 /*Game controller SDL paddle 4 button.*/ JoyButtonPaddle4 JoyButton = 19 /*Game controller SDL touchpad button.*/ JoyButtonTouchpad JoyButton = 20 /*The number of SDL game controller buttons.*/ JoyButtonSdlMax JoyButton = 21 /*The maximum number of game controller buttons supported by the engine. The actual limit may be lower on specific platforms: - [b]Android:[/b] Up to 36 buttons. - [b]Linux:[/b] Up to 80 buttons. - [b]Windows[/b] and [b]macOS:[/b] Up to 128 buttons.*/ JoyButtonMax JoyButton = 128 )
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