GLTFAnimation

package
v0.0.0-...-5fa07e4 Latest Latest
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Published: Feb 9, 2025 License: MIT Imports: 20 Imported by: 0

Documentation

Overview

Package GLTFAnimation provides methods for working with GLTFAnimation object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsGLTFAnimation() Instance
}

type Instance

type Instance [1]gdclass.GLTFAnimation
var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsGLTFAnimation

func (self Instance) AsGLTFAnimation() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) GetAdditionalData

func (self Instance) GetAdditionalData(extension_name string) any

Gets additional arbitrary data in this [GLTFAnimation] instance. This can be used to keep per-node state data in [GLTFDocumentExtension] classes, which is important because they are stateless. The argument should be the [GLTFDocumentExtension] name (does not have to match the extension name in the GLTF file), and the return value can be anything you set. If nothing was set, the return value is null.

func (Instance) Loop

func (self Instance) Loop() bool

func (Instance) OriginalName

func (self Instance) OriginalName() string

func (Instance) SetAdditionalData

func (self Instance) SetAdditionalData(extension_name string, additional_data any)

Sets additional arbitrary data in this [GLTFAnimation] instance. This can be used to keep per-node state data in [GLTFDocumentExtension] classes, which is important because they are stateless. The first argument should be the [GLTFDocumentExtension] name (does not have to match the extension name in the GLTF file), and the second argument can be anything you want.

func (Instance) SetLoop

func (self Instance) SetLoop(value bool)

func (Instance) SetOriginalName

func (self Instance) SetOriginalName(value string)

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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