Documentation
¶
Overview ¶
Package CanvasTexture provides methods for working with CanvasTexture object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsCanvasTexture() Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsTexture() Texture.Instance
- func (self Instance) AsTexture2D() Texture2D.Instance
- func (self Instance) DiffuseTexture() [1]gdclass.Texture2D
- func (self Instance) NormalTexture() [1]gdclass.Texture2D
- func (self Instance) SetDiffuseTexture(value [1]gdclass.Texture2D)
- func (self Instance) SetNormalTexture(value [1]gdclass.Texture2D)
- func (self Instance) SetSpecularColor(value Color.RGBA)
- func (self Instance) SetSpecularShininess(value Float.X)
- func (self Instance) SetSpecularTexture(value [1]gdclass.Texture2D)
- func (self Instance) SetTextureFilter(value gdclass.CanvasItemTextureFilter)
- func (self Instance) SetTextureRepeat(value gdclass.CanvasItemTextureRepeat)
- func (self Instance) SpecularColor() Color.RGBA
- func (self Instance) SpecularShininess() Float.X
- func (self Instance) SpecularTexture() [1]gdclass.Texture2D
- func (self Instance) TextureFilter() gdclass.CanvasItemTextureFilter
- func (self Instance) TextureRepeat() gdclass.CanvasItemTextureRepeat
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.CanvasTexture
[CanvasTexture] is an alternative to [ImageTexture] for 2D rendering. It allows using normal maps and specular maps in any node that inherits from [CanvasItem]. [CanvasTexture] also allows overriding the texture's filter and repeat mode independently of the node's properties (or the project settings). [b]Note:[/b] [CanvasTexture] cannot be used in 3D. It will not display correctly when applied to any [VisualInstance3D], such as [Sprite3D] or [Decal]. For physically-based materials in 3D, use [BaseMaterial3D] instead.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsCanvasTexture ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsTexture2D ¶
func (Instance) DiffuseTexture ¶
func (Instance) NormalTexture ¶
func (Instance) SetDiffuseTexture ¶
func (Instance) SetNormalTexture ¶
func (Instance) SetSpecularColor ¶
func (Instance) SetSpecularShininess ¶
func (Instance) SetSpecularTexture ¶
func (Instance) SetTextureFilter ¶
func (self Instance) SetTextureFilter(value gdclass.CanvasItemTextureFilter)
func (Instance) SetTextureRepeat ¶
func (self Instance) SetTextureRepeat(value gdclass.CanvasItemTextureRepeat)
func (Instance) SpecularColor ¶
func (Instance) SpecularShininess ¶
func (Instance) SpecularTexture ¶
func (Instance) TextureFilter ¶
func (self Instance) TextureFilter() gdclass.CanvasItemTextureFilter
func (Instance) TextureRepeat ¶
func (self Instance) TextureRepeat() gdclass.CanvasItemTextureRepeat